Zombie!

by Scott Starkey profile

Zombie
1997

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>INVENTORY - Paul O'Brian writes about interactive fiction

I kept finding myself feeling frustrated, because every time I really got into the game, allowed myself to get interested in its tensions, a bug or a spelling error would come along that would shatter mimesis and deflate the emotional effect. The thing is, the game does a great job of building that tension. It's a b-movie all the way, no deep or serious issues here, but it's definitely got that suspenseful, creepy feeling that the best b-movies have. (Yes, I'm aware of the irony in that phrase, so you needn't bother pointing it out.) The sound of heavy footsteps approaching, or the feeling of driving rain beating against a worn, gothic mansion, or the sight of horrific creatures staring dead ahead (literally!), and similar gothic pleasures were all very well-executed in this game, until you hit the inevitable technical error. Still, better to have a good game with lots of bugs than a mediocre game executed flawlessly. Bugs are easy to fix. When Starkey fixes them, Zombie! will definitely be one to recommend.

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