Return to Zork: Another Story

by Stefano Canali

Game, Zorkian
2000

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Baf's Guide


A rather traditional text adventure set in the Zorkian universe. Well, it's not *entirely* traditional - for the author tries to inject RPG-elements into it - in form of quests the NPCs entrust the player character with; however, since these quests were trivial, they didn't add much (at least, for me). The game has got a branching story with two different "winning" endings, but since entering one of the plot branches depends on a pretty unmotivated and obscure action somewhere in the middle of the story, it's not very likely for the player to find it on his/her own. The setting is rich and detailed, though an assortment of randomly scattered minor bugs spoil the impression a bit. I think my main complaint about this work was, the puzzles just were too easy. On the other hand, going through familiar rooms of the Zork trilogy, the descriptions of which received a new interpretation, was a great feeling, so that a certain amount of nostalgic value surely was present.

-- Valentine Kopteltsev

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