Return to Zork: Another Story

by Stefano Canali

Game, Zorkian
2000

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>INVENTORY - Paul O'Brian writes about interactive fiction

I just played a text remake of Return To Zork. For those of you who didn't play RTZ, it was Activision's first graphical adventure to use the Zork license they had inherited from their purchase of Infocom. It was, in my opinion, pretty weak. It had a fairly cool interface, as graphic adventures go, and some nice features (like the various bits that took notes for you or recorded people's speeches), but it was cursed with an incomprehensible plot, highly annoying puzzles, and absolutely execrable voice acting. Most of all, it just didn't feel very Zorky, at least not to me. The cleverness was missing, and the splendor was, too.

For me, it's completely baffling that somebody would want to actually remake this game. In fact, RTZAS isn't just a remake -- call it a "remake-plus". It takes much of the original structure from RTZAS, alters some things, and adds a bunch more. It's kind of like if somebody was such a fan of Star Trek V: The Final Frontier that they wrote an entirely new novelization of it, changing a few bits around and adding whole new scenes and subplots.

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