Fear

by Chuan-Tze Teo

Horror, Surreal
1996

Go to the game's main page

Member Reviews

Number of Reviews: 2
Write a review


>INVENTORY - Paul O'Brian writes about interactive fiction

The concept here gave a new spin to the “locked-door” genre of puzzles, and it was a delicious irony that the purpose of the game was to get through metaphorical “locked doors” of emotion and reach a final climax of unlocking a physical door to get out of a house rather than into one. However, this key feature of the endgame also provided one of the game’s logical flaws — how many houses lock from the outside?

You wrote this review - Revise it | Direct link | Add a comment