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18 people found the following review helpful:
Perfectly Balanced, November 6, 2007by AmberShards (The Gothic South) Zork I holds a special place in my heart. Although I had played Adventure and enjoyed it, I fell in love with Zork I. Adventure was ultimately frustratingly random and obscure, but Zork I was descriptive, challenging, and intriguing. It kept you hungering to find out just what was around the bend, and what the next puzzle would reveal. If you factor in the state of the technology at its release, when moves would occasionally cause the floppy disk drive to whir, you can get a feel for the fun that playing IF was then. You never knew just what would happen when that disk whirred. Was this review helpful to you? Yes No Remove vote | Add a comment
- Jer, November 2, 2007 - Stephen Bond (Leuven, Belgium), October 29, 2007 - Shade (North Carolina), October 25, 2007 - Corey Arnett (British Columbia, Canada), October 19, 2007 Baf's GuideThe first Zork to be published commercially, this game essentially consists of a large chunk of dungeon carved from the central area of the original Zork. A decent dungeon crawl, and many adventurers' first experience with IF. The Hugo port is of questionable legality, but considering that Activision made the entire Zork Trilogy available for free download a few years ago, I wouldn't be too worried. -- Carl Muckenhoupt
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