Zork I

by Marc Blank and Dave Lebling

Episode 1 of Zork
Zorkian, Cave crawl
1980

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Reviews and Ratings

5 star:
(51)
4 star:
(95)
3 star:
(43)
2 star:
(15)
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Average Rating:
Number of Ratings: 210
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- jfang, July 26, 2011

- Xeinok (Cali/Osaka/Pattaya), June 10, 2011

- Ghalev (Northern Appalachia, United States), May 31, 2011

- André St-Aubin (Laval, Québec), May 31, 2011

1 of 13 people found the following review helpful:
:), May 31, 2011

This is one of the greatest games in history!

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- Rotonoto (Albuquerque, New Mexico), May 16, 2011

- JasonMel (Florida), March 28, 2011

- JohnW (Brno, Czech Republic), March 16, 2011

- Walter Sandsquish, February 2, 2011

- artao (SW Wisconsin), February 2, 2011

- snickerdoddle, January 27, 2011

- Stickz (Atlanta, Georgia), December 14, 2010

- Narcisse, November 26, 2010

- johno158 (New York, NY), August 22, 2010

- Alder (San Francisco), August 15, 2010

- Ziggybee (Italy), August 14, 2010

- Muskie, August 11, 2010

- Xervosh (San Jose, Northern California), August 10, 2010

- karcher, July 11, 2010

5 of 7 people found the following review helpful:
addicting and fun, even for the young generation of IF players., June 26, 2010
by lagran-G-an (Tel-Aviv, Israel)
Related reviews: Zork,

I enjoyed Zork very much, I thought it was brilliant. It is important to me to emphasize that Zork isn't only good for the sense of nostalgia.

When Zork was at its glory commercial days I was still in diapers, so I cannot be blamed for having special feelings for the game. I have played it on a modern laptop using gargoyle, and have never seen it on flickering green commodore screen. Still, I enjoyed it very much.

after I got the point, the game-play was addicting. Zork has no story, but none is needed. The game has a huge world full of puzzles, that are very interesting and lots of fun. Thats all there is to it. The game can be played for a long time. I still haven't gotten all the points available. ((Spoiler - click to show) weird egg that keeps on breaking.)

Of course, it took me awhile to get used to some strange things that I had not encountered in more "modern IF" such as a limit in inventory, a limited light source, mazes and a thief. The vocabulary was not as good as I had usually seen in polished games, and the descriptions were minimal. But, after I got used to the thief and the limits these seemed strong points to me, that added to the depth of the game-play.Also, I didn't feel like anything was missing from the descriptions.

I must also say some parts of the game can be frustrating since it is easy to make the game un-winnable, and you'll probably have to play it a few times through ( (Spoiler - click to show) once for example, the thief stole my matches and i couldn't find them in any room, so I couldn't banish the demons or complete the puzzle with the gas room ).

Even though it has flaws, and needs getting used to (to players of more modern IF). After a short while it's flaws are barely noticeable, and the game flows. It has addicting gameplay and fun puzzles. A definite must-play In my humble opinion... even if you are from the younger generation of If players, like me.

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- RedHatter (Vista, California), June 4, 2010

- GDL (Philadelphia, Pennsylvania), May 4, 2010

- o0pyromancer0o, April 23, 2010

- lavonardo, April 2, 2010

- Azazel, April 2, 2010


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