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Salvaged Copy
The source files and a precompiled ZMachine storyfile of this adventure were recovered from a salvaged "Infocom hard drive", and made publicly available on GitHub in an effort to preserve them.

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by Dave Lebling

Episode 3 of The Enchanter series

About the Story

Spellbreaker, the riveting conclusion to the Enchanter trilogy, explores the mysterious underpinnings of the Zorkian universe. A world founded on sorcery suddenly finds its magic failing, and only you, leader of the Circle of Enchanters, can uncover and destroy the cause of this paralyzing chaos.

The very core of your civilization is under siege, and only a perilous journey through the black foundation of magic itself will yield a chance for survival.

And although your triumph over this unknown Evil is uncertain, you must embark without hesitation and prove yourself the worthiest mage in the land.

Difficulty: Expert

Game Details

Language: English (en)
Current Version: Unknown
License: Commercial
Development System: ZIL
Forgiveness Rating: Cruel
IFIDs:  ZCODE-87-860904
TUID: wqsmrahzozosu3r

Sequel to Sorcerer, by Steve Meretzky

Off-Site Reviews

Adventure Classic Gaming

On the positive side, this game is crowded with both characters and puzzles, making the land of Quendor come alive. The puzzles are interesting and vary greatly in style. On the negative side, there is no focus to your trek through the cubes. You do not find out where you are going and why until the end of the game. I also like to know more about the shadowy figure as I progress through the quest, in order to lend some urgency and direction to the trek through the cubes.
-- David Tanguay
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The Enchanter Trilogy
What you will discover is a game which deals with metaphysics and magic with equal facility, along with challenging puzzles and wonderful writing. In short, Spellbreaker is a game with almost no equal. Be warned, however, that it is HARD -- much more so than either of the previous two games in the trilogy. However, the puzzles are all quite logical, and most involve the intelligent applications of the various spells which you will again find, along with the collection of strange white cubes which when invoked in the proper manner transport you to alternate places and times.
-- Molley the Mage
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[...] one of Infocom's very best.
Though the plot of the game amounts to, as with the first two entries, "save the world from an evil force through your use of magic", there is far more going on here -- and the plot is much more integrated into the game as a whole. The initial development/hook, though very different from the device in Sorcerer, has considerable shock value -- and, incidentally, serves to draw the player into the story rather than sounding a false alarm. Learning the "rules" of the game takes some time, and there are numerous opportunities to make the game unwinnable, many more than in Enchanter or Sorcerer (including one juxtaposition early in the game that seems like a "pull-my-finger" joke of sorts) -- but the unconventional nature of the story makes every new development a new discovery in a way that cannot be said of your average collect-the-treasure cave quest.
-- Duncan Stevens
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Page Update History

  v.6: 21-Apr-2019 05:27 - Tristano (Current Version) - Edit Page - Normal View
Changed download links
v.5: 07-Apr-2013 11:37 - Edward Lacey
Changed genre, external review links, cross-references
v.4: 12-Mar-2011 13:33 - Isxek
Changed external review links
v.3: 11-Dec-2010 15:39 - Michael Roberts
v.2: 13-Nov-2008 05:40 -
Changed forgiveness, external review links
v.1: 19-Feb-2008 20:28 - Emily Short
Created page