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About the StoryThis adventure is a fictional point-and-click interactive adaptation of Lawrence Johns' epic poem, "Beyond Exile", (published: Conscious Publishing, 2034 SW Vermont Street, Portland, OR, 97219, ISBN 9781929096046, ©2008 by Lawrence Johns, All Rights Reserved) Game Details |
There is a "Let's Play" BEYOND EXILE 3.0 The Director's Cut now available.
It is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_01thats_divx.html
A "making of" this project is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_01intro_divx.html
...and the Table of Contents for the book/adventure is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_toc.html
You will need a DIVX web player to view these .mov files
An Occasional Player's Review
There’s puzzleless, and there’s nearly puzzleless, and then there’s this.
Setting the game text aside, Beyond Exile was, for me at least, a frustration. Not because of puzzles or gameplay mechanics, but because of the interface. There were several instances where I had to go through the different compass directions, cycling through the only 3 options available for the player – “Look at,” “Take,” and “Speak To” – just to see which of those would advance the plot. It even got to the point where I considered purchasing the book and reading it instead of going through all this hassle.
(...)
Beyond Exile had been made to be very faithful to the original poem – too faithful, in my opinion, to be truly interactive. There aren’t a lot of opportunities to stray away from the main theme, and not all of the places you visited as a player can be visited back. These minor additions would have lessened the burden of looking for the next “plot gatekeeper,” so to speak. For example, providing other minor NPCs (and not just Lamont the taxi driver) some speaking parts would have added to the realism – or at least, anything other than “He says nothing” would have been good.
See the full review
There is a "Let's Play" BEYOND EXILE 3.0 The Director's Cut now available.
It is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_01thats_divx.html
A "making of" this project is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_01intro_divx.html
...and the Table of Contents for the book/adventure is located here:
http://www.shrimptrawler.net/Beyond_Exile/Lets_Play/BE30_toc.html
You will need a DIVX web player to view these .mov files
| Average Rating: Number of Reviews: 2 Write a review |
I downloaded and installed version 2.2 of Beyond Exile and ... it doesn't work. After game begins, and a first room (which has a single possible action to carry out: going north) I get to a place with 3 characters: 2 people and a dog. The only thing I can do is looking at the dog (which then leaves), all the other (few) available click-comands either display blank text or some short description.
Basically I'm stuck in the second room.
By visiting the game's Website, I've seen a screenshot of the second room I got stuck in, and there is some text-reply to a command I used which does not show up in my actual play.
I've tried it with XP SP3, and it looks like it incurred in a bug.
I personally don't like the Quest QDK interface, nor the few options offered by the click-menu of the game interface. Still ... I was curious about the story but seem like I can't get to play it.
THIS GAME IS ABSOLUTE AND TOTAL GARBAGE. NO WONDER THE AUTHOR KEEPS ADDING REVIEWS TO IT IN HOPES SOMEONE WILL PLAY IT. IT IS TOTAL TRASH!