Ratings and Reviews by David Whyld

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Where's Annabel?, by CJ592

1 of 1 people found the following review helpful:
Flawed, April 22, 2012
by David Whyld (Derbyshire, United Kingdom)

This one had an introduction at least, though the author’s spelling and grammar haven't improved much since Escape From The House. Nor has his ability to know where capitals are and are not needed. And he’s still a long, long way from writing something even vaguely playable…

Quest has the strange habit of displaying the items (both ones you can pick up and immovable ones) in bold type before the main body of the text in the room description, which is a bad idea to say the least and compounded here by the author then going on to repeat most of what you have already been told. So the first room description reads:

You are in the main Garden.
There is a closed Well, some Yellow Flowers, some White Flowers, some Red Flowers and some Blue Flowers here.
You can go west.
You are standing in a small garden. There is a large well here and it is overgrown with colourful flowers

As I've already been told there's a well and some flowers here, is it really necessary to incorporate them into the room description as well?

What age the game is in set I couldn’t say. At one time you are given gold coins, which led me to assume it was way back in the Dark Ages, but at the same time you're given a photograph so it’s clearly not a medieval game. Unfortunately the author doesn’t seem willing to elaborate on things. Then again, little about the game is clear. For a start: who is the player? The background to the game is that someone called Annabel has gone missing (this is detailed in the remarkably clumsy introduction) and you have to find her, yet whether you're a police officer, a freelance detective or something else altogether is never indicated. Part of me suspects even the author doesn’t know.

I didn’t last long with Where’s Annabel? Mainly because it was just so bad I was on the verge of quitting before I’d even finished reading the introduction, but also because of the remarkably small amount of commands it understands and the frequent bugs. Not to mention some of the worst guess the verb problems I've ever come across. A good example of this would be:

You're given a photograph of Annabel. Now with a photograph, the logical thing to do would be to SHOW it to people, right? Ah, but the game doesn’t understand the SHOW command. It does understand GIVE funnily enough but won’t let me give it away because I need to keep hold of it. USE PHOTOGRAPH when speaking to an NPC called Baggie produces an unhelpful message that I can’t use it here. At this I got stumped and started typing in silly things just to see if I could hit upon the solution by sheer luck. And I did. The command required?

USE PHOTOGRAPH ON BAGGIE

Ah, of course. What an amazingly obvious command. USE PHOTOGRAPH ON BAGGIE is so much better than SHOW PHOTOGRAPH.

Okay, enough with the sarcasm and enough with the game. Avoid this one like the stinker it is.

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Beam, by Madrone Eddy

1 of 1 people found the following review helpful:
Disappointing, April 22, 2012
by David Whyld (Derbyshire, United Kingdom)

Room descriptions are painfully brief – YOU ARE ON A GRASS HILL UNDER A TREE – was the first one in the game. The second wasn’t much better – YOU ARE IN THE LOWER BRANCHES OF THE TREE. LOOKING OUT YOU SEE A SORT OF HAZY REFLECTION. Exits aren’t mentioned in the room description, but instead displayed in the panel on the right hand side of the screen, so if you're one of those few people who occasionally play Quest games and turn the panels off because you don’t like them, you won’t have a clue where you can go.

It’s a difficult game to make any kind of progress with, although my initial lack of enthusiasm, which took a hit by reading the poorly written intro and never really recovered, didn’t help. As a game, it doesn’t make a whole lot of sense. You wake up under a tree having fallen asleep and find you can’t actually go anywhere because every time you try you keep bumping into invisible objects. What…? So you climb the tree – only CLIMB TREE doesn’t work (another of the many, many basic commands Quest doesn’t understand) – and find yourself in the location with the hazy reflection. What to do then is anyone’s guess. There are hints but none of them helped much as they all referred to different parts and there was no walkthrough available that I could find. I couldn’t get to more than a total of three locations, I didn’t have any items, I couldn’t find much to do that didn’t result in Quest hitting me with its ever-present I DON’T UNDERSTAND YOUR COMMAND. TYPE HELP FOR A LIST OF VALID COMMANDS* and, in the end, quitting seemed like an acceptable thing to do.

* Which it does with a frequency that makes you wonder just how many commands Quest *does* understand.

On the positive side of things, there were very, very few typos which is worth mentioning because it makes this game almost unique among Quest games. But as that’s the only positive thing I could find to say about it, it’s still not a good game.

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