If you liked being lectured in school, you'll probably like this.
This game is an extremely didactic and over-the-top game about microagressions. Because it's created with a political goal in mind, without a mind to things like character and plot, the experience is something akin to a school lecture, or one of those old "Very Special Episodes" you see on TV. Not my thing.
If you played Depression Quest, you'll be familiar with the mechanics of this game. You have, essentially, a sadness stat that builds up over the course of the game, and precludes you from selecting the "good options" and resigns you to select the least advantageous ones.
Amusingly, for a game supposedly about the real world, I noticed something funny: no one in this acts like a real person. Seriously. The story lost me when my coworkers started showing up to work in blackface and no one saw what the big deal was. If you showed up in blackface to work you would, at the very least, be fired immediately.
Also, the game seems to paint a portrait of the most hilariously fragile human being on Earth. I chuckled a bit when my character was shaking with stress from the effort of putting on nice clothing.