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Zork I, by Marc Blank and Dave Lebling
4 of 6 people found the following review helpful:addicting and fun, even for the young generation of IF players., June 26, 2010
When Zork was at its glory commercial days I was still in diapers, so I cannot be blamed for having special feelings for the game. I have played it on a modern laptop using gargoyle, and have never seen it on flickering green commodore screen. Still, I enjoyed it very much.
after I got the point, the game-play was addicting. Zork has no story, but none is needed. The game has a huge world full of puzzles, that are very interesting and lots of fun. Thats all there is to it. The game can be played for a long time. I still haven't gotten all the points available. ((Spoiler - click to show) weird egg that keeps on breaking.)
Of course, it took me awhile to get used to some strange things that I had not encountered in more "modern IF" such as a limit in inventory, a limited light source, mazes and a thief. The vocabulary was not as good as I had usually seen in polished games, and the descriptions were minimal. But, after I got used to the thief and the limits these seemed strong points to me, that added to the depth of the game-play.Also, I didn't feel like anything was missing from the descriptions.
I must also say some parts of the game can be frustrating since it is easy to make the game un-winnable, and you'll probably have to play it a few times through ( (Spoiler - click to show) once for example, the thief stole my matches and i couldn't find them in any room, so I couldn't banish the demons or complete the puzzle with the gas room ).
Even though it has flaws, and needs getting used to (to players of more modern IF). After a short while it's flaws are barely noticeable, and the game flows. It has addicting gameplay and fun puzzles. A definite must-play In my humble opinion... even if you are from the younger generation of If players, like me.
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