Reviews by AKheon

parser-based

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Ecdysis, by Peter Nepstad

6 of 6 people found the following review helpful:
Short but potent, September 18, 2020
by AKheon (Finland)
Related reviews: horror, parser-based, TADS

Ecdysis is a parser-based Lovecraftian horror game by Peter Nepstad, published in 2007. You're a man who wakes up at night to a pounding headache and weird visions. You get up and eat some pain medication, descend down the steps, feel strangely sweaty... and from there things only get more and more strange.

The game is very short - under 10 minutes long - so there isn't much else that can be said about it without spoilers. But in general, I think that the writing is descriptive and memorable, and the game definitely has a certain "shock" factor to it that makes it worth trying despite its brevity.

While the game world is rather linear and small, the implementation can get bizarrely detailed at times. The author gave the main character individual body parts like hands, feet, head, eyes and yes, even sweat, that have their own descriptions (Spoiler - click to show)that change as the adventure progresses because of... you know. There are also some non-standard verbs like "think" and an optional side quest where you put a blanket on one of the children. So, if you're the sort of player who likes searching for secrets and details in the game world, Ecdysis has some interesting things to find.

It should be noted that the game has a lot of glitches too, although to be fair, they don't hinder a regular playthrough at all. I guess you could think of them as just another "bonus feature" for the observant player. For instance, (Spoiler - click to show)you can make your own body parts fall off using the buggy "cover" verb. Try the command "cover me with eyes", for instance. A glitch like this suits the body horror aesthetic of the game surprisingly well, though.

Ecdysis is short and sweet. Well, maybe it's more sour and horrific than sweet, and its short length keeps it from being absolutely essential playing in my opinion, but it's an interesting title to try out if you have a bit of time and like parser-based horror.

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Afflicted, by Doug Egan

5 of 5 people found the following review helpful:
When health inspections go wrong, September 18, 2020
by AKheon (Finland)
Related reviews: IF Comp 2008, horror, parser-based, Inform

Afflicted is a parser-based horror game by Doug Egan, published in 2008. You're a health inspector who is supposed to inspect an extraordinarily seedy bar called Nikolai's Bar and Grill. The core gameplay involves moving around the bar and gathering information by examining things and talking to people; there's some light puzzle solving to do as well.

You have a notebook that you can use to mark down any health code violations you find. Using it acts as the game's score system too: every infraction you list makes Nikolai's Bar and Grill lose points. A big part of the game's charm lies in simply finding as many infractions as you can while reading colorful descriptions about the Bar's filthiness and seeing the score sink deep, deep into the negative.

The game is pretty easy on the player. While there are some actions that lead to untimely game overs, it's easy to deduce from context when doing something is a bad idea. The game doesn't lock the player out of success either; like the IFDB-page of the game says, it's always possible to reach *an* ending.

The writing is generally good. There is dark comedy in how over-the-top it can get, not to mention some of the multiple endings are also quite humorous in tone.

Sadly, Afflicted could have used some more polish. One example of this is the slightly inconsistently handled player scope. To simulate outdoor areas and windows, the game often adds things into player scope that are not in the same room as the player. This can be mildly confusing, and in one case it directly makes a puzzle harder to figure out: (Spoiler - click to show)at the start of the game "x window" gives you the message for the Bar's front window no matter your location. This is bad because there are three different windows in the area and you have to "knock" on a specific one to progress in the game but the buggy examination message makes it seem like there is only one window.

Another example of slightly lacking mechanics is the (Spoiler - click to show)anti-climactic end game. The villains aren't programmed to do anything very threatening - they just hang around waiting for you to solve some more puzzles.

Besides that, some descriptions lack a punctuation, examining the mirror gives a slightly buggy message, some objects in the game world partially share a name which leads to constant disambiguation questions... Small rough spots like this can be slightly immersion breaking.

Still, Afflicted is a decently fun way to spend one or two hours. The game is not too difficult to complete, especially since it offers an internal hint system for any subjectively tricky moments. It has personality and some gruesome imagery, so you'll probably like it if you're a fan of parser-based horror.

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Mystery Science Theater 3000 Presents "Detective", by C. E. Forman, Matt Barringer, Graeme Cree, and Stuart Moore

6 of 6 people found the following review helpful:
The flimsiest of detective adventures (now with a comment track), September 12, 2020
by AKheon (Finland)
Related reviews: parser-based, comedy, IF Comp 1995, Inform

Mystery Science Theater 3000 Presents "Detective" is a parser-based game from 1995 by C. E. Forman, Graeme Cree and Stuart Moore. Its sole purpose is to be an interactive satirical commentary of Detective, an infamous low quality IF title from 1993. The game uses the characters from Mystery Science Theater 3000, a TV show that was all about riffing on bad films, for this purpose. (Isn't this a bit iffy copyright-wise, though?)

After an optional intro and explanation, you are left playing Detective as normal, although the game will print some additional lines as you move from room to room and try doing various things. The presentation ends up looking slightly cluttered as the text of the original game is frequently disturbed by out-of-world dialogue, but I guess it can't really be helped in a strictly text-based format like this.

Detective is not necessarily a bad game choice for this sort of meta-commentary. After all, it's short and easy, plus you have a flimsy storyline and implementation to make jokes about. However, a lot of the humor here is riding on the idea that Detective is not only bad, but it's spectacularly, heinously, criminally bad... which I don't fully agree with. I think Detective is fairly painless as far as bad games go, and the constant exaggeration of its badness just seems uncharitable, even insecure, as if MST3000 Presents "Detective" was trying a bit too hard to justify its own existence.

This game also doesn't elevate the source material by all that much. The jokes mostly consist of someone pointing out the obvious, for instance how some bits in the writing are redundant or how the room connections are bizarre. It doesn't help that Detective is a very simple game where the same type of mistakes crop up again and again, which means the riffing also ends up being pretty repetitive. So, while I would say the commentary has its fun moments, it's overall a bit one-note and limited in its effect.

If nothing else, MST3000 Presents "Detective" is a success on its own terms. The writing does justice to the style of the TV show, and while personally I would've preferred a more informative commentary over unceasing sarcastic complaining and snide one-liners, the game essentially does exactly as advertised. It's pretty unique too, as there aren't many games out there that have this angle. Could be worth exploring if you have half an hour.

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Detective, by Matt Barringer

5 of 5 people found the following review helpful:
The flimsiest of detective adventures, September 11, 2020
by AKheon (Finland)
Related reviews: mystery, parser-based, Inform

Detective is a fairly short and simple parser-based game made by Matt Barringer in 1993. You play as a detective who is ordered by the Chief to solve a crime. To do this, you progress through a series of rooms and (optionally) interact with various clues and items scattered around. There is a score system, and you are awarded points for picking things up and finding new areas. Eventually the plot thickens as (Spoiler - click to show)you find out that it could be a group of vigilantes orchestrating the murders. There's also a werewolf, or something.

Apparently the author was only 12 years old when he made this game. Unfortunately, it shows, as the game is rife with various types of implementation and writing errors. Besides the main character and a few items you can pick up, essentially nothing exists in the game world. There are no puzzles, and almost none of the items do anything beyond giving you some points. While the game is entirely linear, the room layout is rather confusing, with a lot of dead ends, one-way exits and even an instance or two of rooms seemingly overlapping. The room descriptions are also misleading, with mentions of items even after you have picked them up. All of this makes the whole adventure seem nonsensical at best.

The narrator voice is slightly smarmy in a very pre-teen sort of a way, regularly breaking the fourth wall and sometimes mildly teasing the player if they - by trial-and-error - accidentally enter rooms which are dead ends or contain a random game over. It can be slightly amusing at first, but it also leaves the whole storytelling aspect of the game very unconvincing.

So, is there something this game does right? Yes! The ending where (Spoiler - click to show)the killer is caught and the "Jurrasic Park" (sic) theme song starts playing in your head actually made me laugh out loud. It was suitably uplifting and somehow made the whole short trip feel worth it, if only barely.

So, if you have 10 to 15 minutes to kill and wish to embark on the flimsiest of detective adventures, this game isn't a bad pick.

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The Fat Lardo and the Rubber Ducky, by Anonymous

3 of 3 people found the following review helpful:
The game's title says it all, August 26, 2020
by AKheon (Finland)
Related reviews: parser-based, comedy, IF Comp 2003, Inform

The Fat Lardo and the Rubber Ducky is a very short, seemingly aimless parser-based game from 2003. Its flippant subject matter caught my attention, so I decided to give it a try.

You are apparently an obese, simple-minded man confined in a small room with a rubber duck. You are invited to pick up the duck and use various verbs on it to see what happens, but in the process the narrator will insult you.

I must admit that the extremely abusive, foul-mouthed narrator voice caught me off guard at first, making me laugh out loud. It's not very often you get a narrator like this in Interactive Fiction, so the game is pretty unique in this respect. I even thought whether (Spoiler - click to show)we could be dealing with a completely unreliable narrator here. He does seem to be quite petty and intent on disliking you, so he probably wouldn't be above embellishing some important details about how ugly, fat, clumsy, dumb and gassy your character actually is. But the truth of the matter is probably irrelevant, since almost nothing happens in this game. There are no big character moments, no grand revelation, no heartbreaks to mend (except maybe the player's own, if they listen to the insults for long enough).

The implementation is better than you'd expect, but still not very thorough. There are only two things to interact with: the player and the duck. Many standard verbs give generic messages. A lot of the verbs hinted by the prose do nothing. Especially by modern parser-based game standards, it comes across somewhat inconsistent and slight, and it doesn't help that the humor is pretty one-note as well.

This game might be fun for 10 - 15 minutes if you're someone with a dark sense of humor (like me) and also enough of a pedantic completionist that you'd try scrounging the limits of a joke game to find all the verbs that work (also like me). But for anyone else, might be the best to steer clear...

Oh, and I did find an ending (of sort) to the game: (Spoiler - click to show)by typing "xyzzy".

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