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Ratings and Reviews by Hanon Ondricek

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Best Gopher Ever, by Arthur DiBianca

1 of 1 people found the following review helpful:
FETCH QUEST!: THE GAME, April 16, 2018
by Hanon Ondricek (United States)
But not in a bad way! After I rolled my eyes, I enjoyed the busy-work, almost IF Sudoku vibe of this. The STATUS command is helpful as a quest-log and was it not for an extremely helpful graphical MAP, I might not have seen this through to the end.

Doki Doki Literature Club, by Team Salvato
Hanon Ondricek's Rating:

Text Quest, by Chris Ingerson, Sleepy Owl Software

3 of 3 people found the following review helpful:
firefirefiresmokesmokesmokesmoke, November 28, 2017
by Hanon Ondricek (United States)
UPDATE - This game is apparently still in development. See comment below. This appears to be an "abandoned" game concept. It was greenlit on Steam in 2015 and hasn't been updated since. The steam page says it's being "retired" which is unfortunate.

This is a 3D adventure made in Unity, but the novel utilization of words and typing in a cleverly old-school presentation will likely interest a lot of people in the IF Community, at least on a conceptual level.

This game cheats a bit with its gimmick. Words make up the entire world, but it also uses surfaces to build the environment, and the surfaces declare what they are "stone" "wall" "torch" with "firefirefire" glimmering out of it. This gives a bit of feel that it is a pre-render with temporary textures, but after exploring a bit, this is surprisingly intuitive and tactile. I had to approach a surface to read what it was made of. It's almost what playing an ASCII roguelike in 3D would be.

The player can sprint, jump and crouch, and (at least in the demo) this wasn't too challenging. So far the game does not seem to want to overwhelm you by requiring twitchy reflexes.

Getting close to an item lets the player interact, and gives a description. Walking near a chest, pressing E or enter to interact, and typing OPEN reveals "stuff". The text tells you there is a scepter, then you can TAKE SCEPTER.

Combat has a "typing of the dead" feel that I really appreciated, and was very clever.

Lost in time, by Gerardo Adesso
Hanon Ondricek's Rating:

Primer, by Christina Nordlander
Hanon Ondricek's Rating:

The Rats in the Bulkheads, by Bruno Dias

1 of 1 people found the following review helpful:
The Real Deal, a bitter injection of sweet horror, November 11, 2017
by Hanon Ondricek (United States)
I bounced off this a couple of times because it does things I don't usually care for - I had to download a thing for my specific system, the text types out - in full words at least instead of letter by letter.

But I finally got time to sit down and relax with this and treat it as an almost cinematic experience, and I was not disappointed.

At first, I thought I was looking at a fancy background movie, but I think the game text plays over a live rendered 3D environment and that's why you download a thing. I could be wrong, but if so I was fooled expertly. I watched the sparks and they never seemed to repeat, bouncing off the floor and drifting in antigravity.

The sound design is oppressive at first and it took me several tries to get along with it. The text and choices are displayed with different metallic banging sounds that pace the work and create a background texture along with the smoky popping of that aforementioned wire. And other sounds.

The story (Spoiler - click to show)combines the loneliness of vast space with existential dread and oppressive hopelessness of inhabiting an environment you aren't built to survive long in. Then there are rats. I'm not really afraid of rats. I've never had a bad experience with them. There are no actual pictures of rats in the game (and, respectfully, no jumpscares).

But you will remember
the rats.

This is a quiet, nonlinear, brooding horror with a diegetic, musique-concrete background score that builds and works its way into your psyche along with the words. And other things.

At first, I was critiquing as a designer and thought, "Why did I need to download a thing to look at one room?" By the end, I was convinced. Meticulously and thoroughly designed with words and multimedia, this is what Bruno Dias excels at. It even earns the Dutch angle.

Where we'll live for nine days, by Pseudavid
Hanon Ondricek's Rating:

The Herald of Consul Sloon, by Caleb Wilson
Hanon Ondricek's Rating:

The Wizard Sniffer, by Buster Hudson

3 of 3 people found the following review helpful:
Utterly Delightful, October 5, 2017
by Hanon Ondricek (United States)
I wish I'd written this:

Ser Leonhart poses like a titan holding up the sky. His hair dances in another breeze. "Not even the Impenetrable Keep can stop the heavy fist of justice. All you need is confidence, my timid tenderfoot, and you can accomplish that which your heart most desires."

You're a pig by the way, and your job is to lead quite a large number of people around to complete the quest and save a Princess from an Evil Wizard. Your hint system is fleas behind your ear, but one tells the truth and one always lies... Love it.

This is an incredible game with so many moving parts, good puzzles, and hysterical writing.

A stellar follow up to Oppositely Opal.

10pm, by litrouke
Hanon Ondricek's Rating:


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