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About the StoryVenture past the limits of ordinary reality as you investigate the mysterious disappearance of an old friend. Game Details
Language: English (en-US)
Current Version: 1.12 License: Freeware Development System: TADS 2 Forgiveness Rating: Cruel Baf's Guide ID: 2800 IFID: TADS2-91E0B3E6067D3397987407460BFE5BB1 TUID: tmf83w8qcbeiibeq |
IF-Review
Not Your Father's Uncle Buddy
I realize there are arguments to be made for underground cave systems and college campuses, but for me the archetypal IF setting will always be Your Crazy Friend/Relative's Crazy House. It's the perfect way to work through all the classic IF tropes — plenty of puzzles to solve for no other reason than to see what's beyond, sealed-off areas you can open, no NPCs, and a plot that emerges in dribs and drabs as the game progresses. Of course, that kind of old-school stuff went out with the dinosaurs (specifically the Nelsonasaurus). These days we're all about the high-concept exploration of character and allegorical narratives detailing the eternal struggle of man vs nature, man vs man, and man vs conversation tree. Right? If so, nobody told Wennstrom — Finding Martin is a fresh-from-the-time-capsule puzzle game of the oldest school and, you know, that's kind of cool. Possibly "cool" is the wrong term for a game that extensively refs Douglas Adams, Monty Python, and Tolkien (not to mention the Beatles, Disney, and Lewis Carroll), but you know what I mean.
See the full review
SPAG
If you love yourself a big, juicy puzzlefest, Finding Martin is cause for
celebration. It's several times larger and more complex than anything Infocom
ever attempted, and it's generally quite well-implemented. I encountered a
number of glitches in my journey through the game, but they were all minor --
typos, missing synonyms, and underimplemented parsing mostly. There are a few
logic errors here and there, but nothing game-crashing, and in fact very little
that even caused me any trouble with a puzzle. Moreover, these problem areas are
a very small percentage of the game itself, and this is a game that implements
some highly complex behavior. A few errors here and there are quite forgivable
in a game this ambitious in scope.
See the full review
v.9: 18-Nov-2007 16:16 -
Zape
(Current Version)
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Changed external review links | |
v.8: 12-Nov-2015 11:49 - MathBrush Changed download links | |
v.7: 26-Oct-2015 21:36 - Gayla K. Wennstrom Changed description | |
v.6: 26-Oct-2015 21:24 - Gayla K. Wennstrom Changed Web site URL | |
v.5: 26-Oct-2015 13:54 - Gayla K. Wennstrom Changed Web site URL | |
v.4: 26-Oct-2015 13:00 - Gayla K. Wennstrom Changed Web site URL, author | |
v.3: 20-Feb-2008 00:02 - Emily Short Changed cover art, external review links | |
v.2: 18-Nov-2007 16:16 - ErWenn Changed genre, forgiveness, Web site URL, external review links | |
v.1: 16-Oct-2007 01:50 - IFDB
Created page |