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For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Flight of the Hummingbird

by Michael Martin profile

2010

(based on 25 ratings)
2 member reviews

About the Story

Dr. Sinister is at it again! The Concordance of Powered Response isn't entirely clear on what it is he's planning, but it's big. This is clearly a task for one of the world's mightiest champions!

Game Details

Language: English (en)
First Publication Date: October 1, 2010
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: 13FDAF72-58C1-4D1A-A991-AA9CD5D1FB83
TUID: zk9zssjb5avexx9b

Awards

8th Place - 16th Annual Interactive Fiction Competition (2010)

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Member Reviews

5 star:
(0)
4 star:
(8)
3 star:
(15)
2 star:
(2)
1 star:
(0)
Average Rating:
Number of Reviews: 2
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6 of 7 people found the following review helpful:
Hummingbird: Finally A Reason for Massive Pecs, October 20, 2010
by Danielle (The Wild West)
Related reviews: ifcomp 2010, superhero
HUMMINGBIRD is fun superhero adventure that does a good job of taking a visually cool superpower, translating that power to text, and still making you feel cool while using it.

The author purposely designed some moments to reward you for mastery of the superpower, and those moments really pay off.

I felt like the second part of the game needed a more direction. I had a hard time figuring out what I had to do, and one idea I thought was a fun and valid solution to a problem wasn't even in the ballpark of what the author had in mind--(Spoiler - click to show)I really wanted to drop those curtains on the goons!!
As a result, I played most of the endgame with the Hint guide out.

Afterwards I wanted to replay the FRENETIC FIVE series, so I'd say if you're a fan of superheroes, and also superhero parodies, you'll enjoy your own flight with the Hummingbird.

2 of 2 people found the following review helpful:
Flight Isn't Freedom, November 25, 2012
by Sam Kabo Ashwell (Seattle)
Related reviews: puzzles, platformer, superhero, flight, movement
Flight of the Hummingbird is a sort of attempt to blend platformer-style puzzles in an IF format. All of its puzzles are to do with difficult or unusual ways of getting around. Most involve alternative ways of handling space than the standard IF rooms-and-compass method. While some of these experiments seem potentially interesting, none are developed much beyond the point at which the player can grasp their use.

The fictional content is pretty standard fare: you play a third-string superhero with a kind of feeble theme and an unimpressive power (you can fly, but have to chug sugary sports drinks every few turns). You're tasked with dealing with a third-string supervillain with a campy villainous plan of some kind that requires a space rocket; everybody expects you to screw up. This is a pretty well-established comedy premise, so it needs to be really funny to work: ideally, it would have played on the careenings of the navigation puzzles to produce something wildly slapstick. Flight's writing, however, is more workmanlike than anything, and the comedy falls flat. What remains is a My Pathetic Life narrative, which turns out to be no more appealing with superheroes than in My Apartment.

So the ultimate effect of Flight is of something that was designed as a succession of themed puzzles with a narrative skin, rather than something that marries puzzle and narrative together. It may appeal as a quick puzzlebox, if that's your bag: it's not really mine.

If you enjoyed Flight of the Hummingbird...

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Polls

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This is version 1 of this page, edited by David Welbourn on 2 October 2010 at 10:23pm. - View Update History - Edit This Page - Add a News Item