They Will Not Return

by John Ayliff profile

Science Fiction
2018

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The Gaming Philosopher
Masters and Servants

Given that all the demands of craft are satisfied, it makes sense to judge the story in terms of, well, the story, and especially the way it develops its themes. The main idea is surely the difficulty and importance of going from a life of servitude to a life of freedom. The protagonist is the ultimate servant, has a hard time coming to grips with the idea that there are no more masters to serve, and then gets to reprogram itself to be its own master. This is fine in itself, but I don’t understand the game’s obvious attempts to link this theme to contemporary capitalism.

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