Wishbringer

by Brian Moriarty

Fantasy, Zorkian
1985

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Number of Reviews: 13
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3 of 7 people found the following review helpful:
Easy?, June 10, 2010
by tggdan3 (Michigan)

Perhaps this was total brain-fart on my part, but annoying is the word I would use, rather than easy.

This is one of those timed games (I supposed most infocom games were timed- either by lantern light or hunger or whatever), which is annoying enough. Then there's the first puzzle.

I'm a big fan of puzzle games, and I'd like to think I am somewhat good at them. Maybe I saw the introductory nature and took too much for granted, but even the in-game hints failed to get me past that damn dog. It wasn't until I saw the map that came with the game (which you don't get when you play online) that I saw how much there was to explore after the dog, and was able to decipher how to get past it. It doesn't help that the game kind of implies that you shouldn't be going into the area you need to go into in order to solve the first puzzle.

In true infocom passion, feelies were used and required. I love feelies, but I hate when they're required to solve puzzles, such as requiring you to look up the letter you're delivering to someone on paper to see what it says, because it's relevant. Back in the day that was what they used as copy protection. I guess I prever the sierra copy protection, where they ask you a question from the manual right up front, then let you continue with the damn game.

That aside, perhaps the game is better once you get into it. Unfortunately, that was something I couldn't do, which suprised me with how much I loved the Zork and Enchanter series, which this appeared initialy like it would be similar to.

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3 of 5 people found the following review helpful:
Good introductory game, August 3, 2009
by SharkFighter (Golden, CO)
Related reviews: infocom

I first played this game in the 1980s... 20 years later, it still holds its charm. This is an excellent introductory game for those new to IF, or a few hours of pleasant diversion for more experienced players. It's a whimsical story that will appeal to almost anyone. Still one of my favorites, with no puzzles that require non-intuitive solutions. If you missed this one, don't be put off by its introductory difficulty... spend an hour or two enjoying a game with puzzles that make you smile...

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14 of 14 people found the following review helpful:
Easy, but too charming to discount, March 12, 2008

Wishbringer was part of Infocom's "introductory" line -- an attempt to bring a wider audience to interactive fiction by creating works that would appeal to those who had never played a text adventure before. Only a few introductory titles were produced, and this one is my favorite by far.

It is also the most effective. Unlike the other introductory titles (Moonmist and Seastalker), Wishbringer provides an easy-to-follow orientation to the IF interface in its opening sequence; the first tasks are going someplace, taking something, looking at it -- all of the basic commands experienced players take for granted. As with all introductory titles, the first few moves use an explicit prompt ("OK, what do you want to do now?") to hold the hand of those who are not sure how IF works.

This courtesy extends throughout the rest of the game. Puzzles are solvable in at least two ways: easy (using a wish) and hard (using your brain). Maximum points are awarded for solving puzzles the hard way, but those who just want to see the story advance will not regret wishing their way to the end -- though they may be prompted to go back and improve their score.

Part of the game's allure is its "once upon a time" tone, which is well-suited to freeing the imagination. This is enhanced by -- or perhaps the product of -- the enchanting writing style of Brian Moriarty (author of Trinity, which many people consider to be the best Infocom title ever). Most of the rest of its allure is probably due to the unforgettable platypi.

Those new to the game will likely have to do without its wonderful "feelies". The glow-in-the-dark Wishbringer replica was a little cheesy, but it was one of my favorites (second only to Planetfall's postcards, stationery, and Stellar Patrol ID). Even without these, Wishbringer is probably the ideal IF primer for young people and those young-at-heart.

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