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A Beauty Cold and Austere

by Mike Spivey profile


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Number of Ratings: 16
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1-16 of 16

- The Xenographer, January 7, 2018

- Sobol (Russia), January 5, 2018

- walpen, December 22, 2017

Very nice mathy adventure, December 10, 2017

by _eMMe_ (Milan, Italy)
I liked it very much: most of the puzzles are based on classic memes of popular mathematics, but they are well designed and sometimes able to surprise even when known. In fact, a bit of familiarity with math is needed to enjoy the game.

I must confess that in a couple of cases I needed to peruse the hint system, which is well designed and very useful without too many spoilers.

- mapped, December 4, 2017

4 of 4 people found the following review helpful:
A good attempt, December 2, 2017
by ikdc
"A Beauty Cold and Austere" takes its player though a tour of freshman-level mathematics, from the basics of combinatorics to touch the beginnings of cardinal numbers. If unfamiliar with the relevant concepts, this game might take a while to complete, but if you know the math then you shouldn't have much difficulty. The puzzles were tasteful and well-designed, though I had a little difficulty determining which puzzles had already been solved and which had not. I have one complaint about some of the puzzles, such as the Hotel puzzle, which used character knowledge instead of player knowledge. This felt jarring - like I had been robbed of some agency - since I knew the answer but I had to find a way to force the player-character to figure out the answer for himself.

As for the main point of this review: I think this game falls short of its eponymous cold beauty. All of the math is at the high-school or freshman level. This isn't the problem - it's a positive, since it makes the game accessible. The issue is that it emphasizes the same ugly parts of math that are taught in these classes: matrix algebra, trigonometry, calculus. At one point the player is even asked something along the lines of "What's the third important topic in calculus after the limit and the integral?" But the limit, integral, and (Spoiler - click to show)derivative are hardly conceptually interesting together. The only relation between them is that a calculus class would allocate each of 3 sections to them.

These aren't the beautiful parts of mathematics. They are the ugly results of condensing math into something useful which can be applied to introductory physics. I felt like I had entered a world not of mathematics but of math class.

I want to qualify these feelings because they're a bit too harsh. I really did like the game despite its shortcomings, and I think it's worth playing and thinking about. This game sets high expectations from the very start, and though I think it fails to reach them, it remains an enjoyable and provoking experience.

- zeartless, November 18, 2017

- Denk, November 18, 2017

- Edward Lacey (Oxford, England), November 17, 2017

- tekket (Česká Lípa, Czech Republic), November 17, 2017

- Karl Ove Hufthammer (Bergen, Norway), November 17, 2017

A large mathematical journey of a puzzlefest, November 16, 2017

by MathBrush
Related reviews: 2-10 hours
I beta tested this game several times, and work with the author.

This is one of the best big games released in recent years. It's a mathematical puzzlefest, and it's huge; I'm a math professor, and I used the walkthrough, and it still took me 4 hours.

You travel through the history of mathematics, or more over a mind-map of theoretical concepts: the number line, arithmetic, algebra, all the way up to fractals.

The game is completable by non-math majors, according to several reviewers.

This is an old-school game; puzzles are unabashedly complex, each room is its own set-piece, NPCs don't engage in deep puzzle trees. I liked it, and I especially like that people are still making 'big games'.

- Targor (Germany), November 8, 2017

5 of 5 people found the following review helpful:
A very challenging tour, November 4, 2017
by Mr. Patient (Saint Paul, Minn.)
This is a traditional-style text adventure set in a sort of mathematical wonderland, populated by mathematician NPCs and puzzles based on physical manifestations of mathematical concepts. You can tell it comes from a place of deep love of the subject.

I was a decent math student. I made my way up through calculus, and was able to memorize and apply formulas, but I can't say that I truly understood the concepts underlying all of them. And that was 25 years ago. So this game was not exactly in my wheelhouse. I managed to solve some of the puzzles on my own, but there were more than a couple where I stood no chance without the walkthrough.

That's OK. A Beauty Cold and Austere is well-written, polished, and witty, with modern amenities and forgiving gameplay, even if the puzzles can be trying for math mortals. My favorite amenity is the ghost who can tell you if an object you're carrying is still useful. I would pay cash money to port this ghost over to a game like The Mulldoon Legacy.

My main complaints:
1) It takes too long to acquire the carryall. There's no reason to delay that, I don't think.

2) The game is several times the size of a normal comp game. Math majors might be able to finish it in four or five hours, but I doubt anyone could complete it in two. Near the end, it's possible to tap out early with what seems to be a successful ending, but it takes quite a while to get there. I would have liked a structure a bit more like Shuffling Around's, where you can get a successful ending within two hours, and then return after the judging period to explore the rest. Do enough to get a C, in other words, and come back later for extra credit.

- E.K., October 25, 2017

5 of 5 people found the following review helpful:
YMMV, October 7, 2017
by Marco Innocenti (Florence, Italy)
ABCaA is an incredibly polished game, with complex mechanics that perfectly work and some good writing. It's major "flaw" is that it requires too much knowledge from outside of the game. The 4 stars are an average between these two contexts: 1) you are not into mathematics and want a game whose puzzles can be solved "from the inside": 3/5 because the game is very, very strong in many aspects but you will eventually never finish it; 2) you like maths and are good at them: 5/5, because the game is a romp which is frankly perfect.

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