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15 people found the following review helpful:
Rails done right, July 29, 2008by Beekeeper A cute, graceful post-apocalyptic mute gay cowboy romance shooter. The game flows smoothly through a series of pleasantly campy shooting puzzles in which your only options are to shoot and take cover. This works better than one might think; the lack of obstruction provides very mild challenges, but does not distract from solid writing that sparkles with beautiful flourishes. Don't expect length or difficulty - this is worth a couple of plays to see and do everything, but it could be drained dry in half an hour. Compares favorably to the sillier and slightly more difficult Attack of the Yeti Robot Zombies. Was this review helpful to you? Yes No Remove vote | Add a comment
19 of
20 people found the following review helpful:
A futuristic western fable, July 15, 2008by Clare Parker (Portland, OR) Mute Lawton, the tongueless sharpshootin' hero of "Gun Mute" ploughs through his post-apocalyptic hometown with the ruthless persistence of the Man With No Name. Mute is driven by the love of one man, Elias, doomed to hang at noon, and no pistol-packing, shotgun-toting, laser-eyed, mutant posse members will stop him. Was this review helpful to you? Yes No Remove vote | Add a comment
5 of
7 people found the following review helpful:
6 Bullets, 1 Heart, No Tongue, July 6, 2008by perching path (near Philadelphia, PA, US) Who doesn't enjoy aiming a six-gun at cyborgs? I do, and it's even more fun in a program which usually manages to parse my commands as fluidly as Mute Lawton draws his sidearm. Was this review helpful to you? Yes No Remove vote | Add a comment
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8 people found the following review helpful:
Nicely Executed, March 18, 2008by Grunion Guy (Portland) A quick and thoroughly enjoyable game in an interesting Wild Apocalyptick West setting that I'd love to see fleshed out into a bigger game. It's nice to see shorter games that are interesting enough that they demand a few replays as you try to wring out every last piece of writing the author put into the work. Was this review helpful to you? Yes No Remove vote | Add a comment
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24 people found the following review helpful:
Shotgun Shack, March 12, 2008by Emily Short In the world of linear game design, it would hard to get much more linear than this: your travel options are limited to f (forward) and b (back), as you follow a path to your appointment with destiny. At each stage, you confront those who would stand in your way, which usually means relying on your six shooter. Was this review helpful to you? Yes No Remove vote | Add a comment
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