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Nominee, Best Use of Medium - 2006 XYZZY Awards
The announcement for AotYRZ explained that this was an "attempt to win on the first play" game, an unusual effect for IF. [...] Fortunately, the design of AotYRZ does support that kind of play. There are no puzzles you need to solve by repeated tinkering. The absence of EXAMINE actually helps here, since in any given situation you know you've seen everything you need to see; there's no chance that you've failed to look at an object that carries a critical clue. Even the puzzles I missed were, in retrospect, completely fair.
-- Emily Short
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Number of Reviews: 3
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Attack of the Yeti Robot Zombies is a 'win on the first attempt' game: you are asked not to save/restore, but to try to finish the game on the first attempt. Since (a) the game is quite short, and (b) the game is not too difficult, this doesn't pose any real problems, and it adds an interesting sense of danger. But save and restore are not disabled, so if you are a real wimp, you can use them.
So what do you do, as player? Well, you walk along the linear path set out for you, getting rid of zombies and cultists as well as you can, and finally reach the end. You will probably be tempted to restart at that point and try to find better solutions, because the game is both funny and short.
This is not a 'good' game. There is no storyline to speak of; there is no depth; no character interaction; nothing that makes it stand out. Attack of the Yeti Robot Zombies is an enjoyable snack, and the 'win on the first attempt' clause is a great idea for a game like this. Play it for the quick fun it will give you.
The obvious lack of revision did, however cause the story to be less than what it could have been. The story especially suffered because no examine/search had been implemented. Sure, you could complete the story, but the lack of 'examine' hurt the story's character.
The other main issue i had with the game was that the combat was too easy. It's tagged as a puzzle shooter, but there were no puzzles involved (like backup etc.) which affected the difficulty of the combat. It was just 'shoot yeti' and it died. The puzzle combat could possibly refer to the end boss, but even so, I was expecting a little more puzzle.
So if you're looking for a simple game, with a weak plot and characters, but rather funny, this is a good game for you. I would recommend to at least give it a try.
Treat this game as it is: an experiment in removing the save/restore safety net., February 3, 2016
It is almost impossible to overcome the habit of save and restore, probably because most games intend the reader to use it.
This game was designed as a full-throttle, jump-out-of-the-airplane experience. You should absolutely not undo, save or restore this game; in the Club Floyd transcript, one of the users hit undo out of habit, when it seemed that all was lost; but they then undid the undo, and promised to finish the game together, and it was worth it.
This is a short game, and a fun game. I would give it 5 stars in its genre, but 3 stars as a generic interactive fiction game. As it is, I'm leaving it with no rating.
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This is version 9 of this page, edited by MathBrush on 8 February 2017 at 4:51pm. - View Update History - Edit This Page - Add a News Item