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This game is playable online at http://jayisgames.​com/​cgdc7/?gameID=13
Story file
Release 6
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Story file
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Fragile Shells

by Stephen Granade profile

Science Fiction
2010

(based on 27 ratings)
4 member reviews

About the Story

You don't know how long you've been hammering against the station's wall, but you stop as soon as you realize what you've been doing.

Game Details

Language: English (en)
First Publication Date: February 2, 2010
Current Version: 6
License: Freeware
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: FBDBA568-7315-4828-B09D-A39C774E4BF8
TUID: xvnvmmm4yok7a25b

Awards

Nominee, Best Puzzles - 2010 XYZZY Awards

2nd Place - Casual Gameplay Design Competition #7

Editorial Reviews

Pissy Little Sausages
That was a good puzzly sort of game, really solidly implemented. I had high expectations, and while it didn't exceed them exactly, it didn't... whatever the thing that is the opposite of that is called, either. Inceed. Subceed? Deceed. Undergo. Look, you know what I mean.
See the full review

Play This Thing
Like many another escape game, it has a single room full of objects to manipulate before you get to get away: codes, batteries, light sources, things that have to be used on other things. Unlike most, though, Fragile Shells has a coherent story and an effective setting: you're the lone survivor in a very damaged space module, and you need to get into the escape pod before your oxygen runs out or your environment otherwise betrays you. The writing makes it clear just how urgent that problem is, without the need for annoying or unfair time limits on the gameplay.
See the full review

JayIsGames
Smartly designed and pleasantly eerie, Fragile Shells is worth a play if you're an escape fan looking for a nice workout for the ol' grey matter. The story doesn't particularly stand out, instead being eclipsed by puzzle solving, but the whole experience is so well made and a prime example of the genre that it should leave you with that nice warm glow inside of an escape cleanly made.
See the full review

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Member Reviews

5 star:
(4)
4 star:
(11)
3 star:
(11)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 4
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Most Helpful Member Reviews


11 of 11 people found the following review helpful:
Escape-the-Room artists: this is your dream come true, April 9, 2010
by Danielle (The Wild West)
Related reviews: short games
Somewhere out there is a Platonic Ideal of the "Escape the Room" game genre. In my opinion, FRAGILE SHELLS comes remarkably close.

Most Escape the Room (EtR) games have a simple premise: there is a room full of stuff, and you must escape it. Most I've seen are graphical, nearly all have annoying codes and machines that make little logical sense, a few have interesting twists, and even fewer have any emotional motivation to escape provided rooms.

FRAGILE SHELLS gives me some things I've wanted in the genre (but never realized were missing): a compelling story behind the EtR setup, a subtle and intense feeling of danger, and puzzles that don't require me to write down stupid codes and patterns. Tapping into the emotional motivation behind escaping, though--that is where this game shines for me.

Also helpful: the obstacles you encounter (and how you solve them) make sense, so long as you closely examine everything. Even so, the hints are well-implemented, doling out just enough info to get your brain kick-started.

It's not the best IF game ever (I ran into a few implementation problems, and the technical aspects of the story still aren't crystal clear to me), but it's one of the best of the EtR genre.

8 of 9 people found the following review helpful:
Solid escape game, February 25, 2011
by Victor Gijsbers (The Netherlands)
Fragile Shells was written as an escape-the-more-or-less-one-room game. It embraces all the conventions of the genre: play consists of solving item manipulation puzzles, there are no NPCs, all the story is told through flashbacks rather than actions of the PC. It is a tired old genre, and Fragile Shells does nothing to rejuvenate it.

However, in the hands of Stephen Granade it suddenly doesn't seem so bad to revisit this old acquaintance. The puzzles are fair and of the right difficulty; the flashbacks keeps us interested in what happened to the player character and the environment he is in; and writing and implementation are solid enough that interacting with the game is a pleasure. Add to this that the game feels very coherent -- something that is often difficult to pull off in a puzzle-driven game -- and one has the perfect recipe for one or two hours of straightforward fun.

Fragile Shells does not point towards the future of interactive fiction. But it does prove that recreating better versions of the past will always remain worthwhile.

A solid, short, scifi "escape game", February 21, 2012
by Janos Honkonen (Helsinki, Finland)
Fragile Shells falls to the category of "escape games", where the aim is to get out of a single room or a small space by using the items that are available around the player. The locale and the backstory for this is rather more interesting than in many similar games: a half of a module from a space station, spinning out of control.

Fragile Shells is a puzzle driven game, and although the puzzles are very "adventure game convoluted" and stretch the suspension of disbelief beyond the breaking point, they are enjoyable enough and fun to figure out.

I would've hoped a little bit more from the writing, though. Apart from one piece of narrative, there really is no feel of claustrofobia or panic about being in... well, half a module of a space station that's open to the space on one end.

In any case, this is a solid brainteaser with reasonably good writing and background, and a joy to play.

See All 4 Member Reviews

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Polls

The following polls include votes for Fragile Shells:

Neil Armstrong Commemorative Space Poll by Joey Jones
I'm hankering to play a good space-themed game. That is to say, a game not necessarily set in space, but a game that is in some way about space or our relation to space. Any takers?

All the Pretty Sources by Jeremy Freese
IF games that have source code available that you'd hold up as an example of what good looking source code is supposed to look like. (I was motivated to post this by wanting to study some I7 source, but actually pretty source from other...

Great Escapes by JonathanCR
Everyone knows that "escape the room" games and puzzles are an IF cliché. But which are the best examples of this classic genre?

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This is version 9 of this page, edited by Stephen Granade on 9 November 2011 at 7:03pm. - View Update History - Edit This Page - Add a News Item