Leaves

by Mikko Vuorinen

Espionage
1997

Go to the game's main page

Member Reviews

Number of Reviews: 1
Write a review


>INVENTORY - Paul O'Brian writes about interactive fiction

You might think that a game called "Leaves" would have something to do with leaves. You'd be wrong. The game's actual theme is escape: you, as the main character, must escape from a heavily guarded complex. Who are you? It's not clear. Where are you? It's not clear. Why are you there? It's not clear. Why do you want to escape? It's not clear. What is clear is that Leaves isn't much concerned with having a story, but rather with setting up a sequence of linear, one-solution puzzles, the completion of which leads to a full score but not much narrative satisfaction.

You wrote this review - Revise it | Direct link | Add a comment