Enhanced

by Hans Persson and Dominik Zemmler

Science Fiction
1994

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Baf's Guide


This is the first episode of a cyberpunk trilogy in progress. In desperate need of cash, you volunteer for a scientific experiment. You are given special abilities - primarily, the ability to link your mind with electronic devices by touching their I/O leads. Your goal is to use your new abilities to escape the laboratory before the researchers can find your new limits of survivability. The enhancements are a good conceit, and well-implemented: you really have to think in terms of them in order to win. The chief flaw of this game is that you will frequently find it necessary to go back to an earlier save because of things that you didn't know would be necessary. There is also a time limit and a few time-sensitive puzzles.

-- Carl Muckenhoupt

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