* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
Nominee, Best Game; Nominee, Best Setting; Nominee, Best Puzzles; Winner, Best NPCs; Nominee, Best Use of Medium - 1998 XYZZY Awards
-- Duncan Stevens
[...] it will perhaps be a long time before the breed of player who enjoys classic adventure games completely dies out; perhaps there will always be a tiny but steadfast fanbase for such things: Those who love fiendish puzzles and fantasy; those who enjoy a game that takes a sizeable span of time to win. When the muse is with me, I'm one of them.
OaF rewards this type of player; GKW knew his (vanishing) audience well. In terms of design, OaF is superbly crafted. It plays fair; the Player's Bill of Rights is honored. What I liked about the design was the way each section, each puzzle, existed in its own territory. In this way, even if horribly stuck, I knew that there was a way out, a way to solve the problem facing me. The number of objects at hand was limited, the number of locations I needed to double-check was restricted; something I was holding, or something that could be had with a little more exploration of the available rooms, would do the trick. I asked a friend for exactly three hints; each time, I mainly wanted to know which line of guessing was unfruitful, because I knew I had to be flailing close to the solution already. At every new stage (the game works out to be episodic, with a large plot that breaks into subplots, and sub-subplots), GKW made sure that the player knew everything he needed to know to keep going. No, he says, you don't need to start over from the beginning because you forgot to do something; this area is self-contained. Keep trying! I enjoyed being able to rely on this trust I had with the author.
See the full review
Swords and Sledgehammers
I spent several weeks playing through Once And Future, and I'm not sorry I did. For one thing, it's an important part of recent IF history, and for another thing, as I said before, it's fun. Still, it was a bit of a letdown. I suppose that after the hype, buildup, and fanfare it got, it couldn't help but be a letdown, at least a little bit. On top of that, it was no doubt to the game's disadvantage that I played it in 2002. However unfair it might be to judge what's essentially a 1994 game by 2002 standards, it's impossible not to, because, well, it is 2002. Styles have changed, and parts of OAF haven't aged well. The bottom line is that it feels like the work of a beginning writer, one who has promise and may have matured through the process, but whose novice mistakes remain. That doesn't mean it's not worth playing -- it most certainly is -- but don't believe the hype.
See the full review
Issue # 16 - "One and Future" Special
This is a rather special issue of SPAG. For the first time ever, the entire issue is devoted to a single game: G. Kevin "Whizzard" Wilson's "Once and Future" (the game formerly known as "Avalon"), recently released from Cascade Mountain Publishing.
See the full review
Review: G. Kevin Wilson’s Once and Future
As a coherent whole, Once and Future succeeds. It flows better than many commercial games I’ve seen and is pretty enjoyable overall. It is more friendly to beginners than many games of the ’90s but, as I’ve said, it contains some of the hardest puzzles of all time. I would recommend using a walkthrough on these parts if you’re not a puzzle aficionado, as it doesn’t really take away from the rest of the game.
See the full review
|Average Rating: |
Number of Reviews: 1
Write a review
Once a highly anticipated game for years, now forgotten. Arthurian fantasy, February 3, 2016
How does it fare? It is a fun, well-polished Arthurian game. An American soldier dies in Vietnam, and is taken to Avalon, being charged with a mission by Arthur to stop a terrible event in America's history.
Many reviewers noted that the writing is uneven, with the author having written it over 5 years and improving it in that time. Parts of it, like those with the (Spoiler - click to show)Straw King, are stirring and powerful. Others just seem like the author gave up; for instance, at one point your character openly complains about the endless scavenger hunts, and it is just laughed off.
This is a puzzle-heavy game, with two exceptionally hard puzzles. Fans of Mulldoon Legacy will get a kick out of this.
It is very long; following the walkthrough, I beat it in 1338 turns.
I believe I actually prefer Eric Eve's Arthurian epic, Blighted Isle, to this game. Eric Eve has more and better NPC's, more optional quests, lighter puzzles, and a better (though similar) backstory. My only quibble with Blighted Isle was its treatment of women, but Once and Future suffers from similar issues at times. However, Once and Future is more poetic/trippy than the prosaic Blighted Isle.
This all sounds negative, but I recommend this game to everyone. There is scattered strong profanity (mostly by soldiers in life-or-death situations), as well as a few mild sexual references.
If you enjoyed Once and Future...
Related GamesPeople who like Once and Future also gave high ratings to these games:
|Tuuli, by Daurmith and Ruber Eaglenest|
Average member rating: (15 ratings)
"The old witch, your teacher Mákke, is dead. If you want to save your village you'll have to destroy the raiding fleet that's coming. Can you do it, young Lenne-who-would-be-the-witch?" Cover photo by Benjamin Sloth Lindgreen. Made...
|Attack of the Yeti Robot Zombies, by Řyvind Thorsby|
Average member rating: (24 ratings)
|Zork Zero, by Steve Meretzky|
Average member rating: (46 ratings)
The Great Underground Empire is in its heyday. Upscale condos crowd the massive caverns. Subterranean highways stretch from Aragain to the Fublio Valley. And no adventurer has yet set foot in the open field west of the white house. But...
Recommended ListsOnce and Future appears in the following Recommended Lists:
Opus Ignored: Big games that didn't take off by MathBrush
It happens over and over: an author spends hundreds of hours on a game, often setting up a commercial company, and then releases it to almost total silence. This list contains such games, as well as other big games where the author was...
Games of Infocom quality and length (or better) by MathBrush
These are games that are as long as an Infocom game (i.e. Shade would be too short) and are as good quality (so Colossal Cave Adventure, though fun, is out). By quality, I mean the kind of things accomplished by numerous testers: few...
This is version 4 of this page, edited by CMG on 8 January 2016 at 7:55pm. - View Update History - Edit This Page - Add a News Item