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clock.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
clockwalk.txt
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The Clock

by Cleopatra Kozlowski

Surreal
2000

(based on 2 ratings)
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About the Story

"You've done it again. This is what you get for being easy-going and good natured.

Kitty called you up last night at some inhuman time, and implored you to come over to her house at the edge of town. You've known Kitty for many years, but still can't quite make her out. The only sure thing is that she never fails to get you into some sort of trouble. But you've finally agreed to stay at her strange house for a few nights, while she's away on some 'extremely important business.'

When you arrive, already in the middle of the night, you find Kitty in a state of turmoil. Still, she lets you in, and before you know it, she is gone. Strangely, you don't hear her open or close the door - in fact, the door leading outside has been left locked, and you haven't got the key. So it seems you are trapped here until Kitty returns." [--blurb from Competition Aught-Zero]

Game Details

Language: English (en)
Current Version: competition release
License: Freeware
Development System: TADS 2
Baf's Guide ID: 1127
IFID: TADS2-07D0E77A3122BAD063A7CDE992C7BFC6
TUID: vixw6x86py2vt5ty

Awards

38th Place - 6th Annual Interactive Fiction Competition (2000)

Editorial Reviews

Baf's Guide


Your arrival at your friend Kitty's house is just the beginning of an action-packed story (admitted, I found it artificially complicated rather than fancy, but that's probably just me). However, to get to this story, you need to overcome many obstacles, including room descriptions omitting details crucial for success, puzzles of the "guess the author's mind" type, and a maze you have to master with a light source that lasts only a short time. A cat demanding food every 90 turns, and a few randomly scattered bugs top it off. I know I made it sound like complete trash, but it isn't; in spite of everything, it represents a quite ambitious (although somewhat amateurish) effort, and the fact I didn't like it doesn't mean you aren't going to, either. Still, I suggest you'll keep a walkthrough handy while playing it - otherwise, it'll take you much more time than it's worth.

-- Valentine Kopteltsev

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

There's a long tradition in IF of Average-Joe protagonists who are thrown into a world where the normal rules no longer apply. Clock partakes of this tradition. Unfortunately, it also partakes of another, less pleasant IF tradition: the game where nothing really makes any sense.
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SynTax
[...] I noticed some spelling and grammatical errors but nothing too serious. It isn't "literary" in the way that many of the other games in the IF competition are, but if it's puzzles you're looking for then you'll enjoy this one.
-- Dorothy Millard
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This is version 4 of this page, edited by Edward Lacey on 23 March 2013 at 9:22am. - View Update History - Edit This Page - Add a News Item