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About the Story"You've done it again. This is what you get for being easy-going and good natured.Kitty called you up last night at some inhuman time, and implored you to come over to her house at the edge of town. You've known Kitty for many years, but still can't quite make her out. The only sure thing is that she never fails to get you into some sort of trouble. But you've finally agreed to stay at her strange house for a few nights, while she's away on some 'extremely important business.' When you arrive, already in the middle of the night, you find Kitty in a state of turmoil. Still, she lets you in, and before you know it, she is gone. Strangely, you don't hear her open or close the door - in fact, the door leading outside has been left locked, and you haven't got the key. So it seems you are trapped here until Kitty returns." [--blurb from Competition Aught-Zero] Game Details
Language: English (en)
Current Version: competition release License: Freeware Development System: TADS 2 Baf's Guide ID: 1127 IFID: TADS2-07D0E77A3122BAD063A7CDE992C7BFC6 TUID: vixw6x86py2vt5ty |
Awards
38th Place - 6th Annual Interactive Fiction Competition (2000)
Editorial Reviews
Baf's Guide

-- Valentine Kopteltsev
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
There's a long tradition in IF of Average-Joe protagonists who are thrown into a world where the normal rules no longer apply. Clock partakes of this tradition. Unfortunately, it also partakes of another, less pleasant IF tradition: the game where nothing really makes any sense.
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SynTax
[...] I noticed some spelling and grammatical errors but nothing too serious. It isn't "literary" in the way that many of the other games in the IF competition are, but if it's puzzles you're looking for then you'll enjoy this one.
-- Dorothy Millard
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This is version 4 of this page, edited by Edward Lacey on 23 March 2013 at 9:22am. - View Update History - Edit This Page - Add a News Item
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