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Nominee, Best Individual PC - 2002 XYZZY Awards
5th Place overall; 3rd Place, Miss Congeniality Awards - 8th Annual Interactive Fiction Competition (2002)
-- Emily Short
As you might imagine, it’s somewhat tricky, and in places somewhat unfairly so. [...] Still, the game wouldn’t let me go. Quite apart from the desire to successfully reset the game, there were clues that something wasn’t quite right about Flavorplex; there’s a mystery to solve as well.
-- David Welbourn
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
The locations and objects are described with a great deal of humor, and the layout and puzzles are imaginative and clever. I wasn't able to finish the game in the two hours allotted, which disappointed me, because it looked just about ready to open up into a new and fascinating level. I'd recommend this game to those who enjoy puzzles and IF metalevels, but I'd also recommend waiting to see if there's a debugged post-comp release.
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Number of Reviews: 3
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First of all, this game was written very well, better than I expected. You get a hold-all right away, so you can carry all the treasures back, and you get a talking mop who can help you with some tasks (though he's not particularly helpful).
The game can be very funny (particularly when you find out what happened to your predecesor). It's also well-planned, because as you walk around you do get the feeling like someone has been there before you- muddy footprints on the carpet from outside, fingerprints on the mirror, just the little things that give you the feeling of a "used" world.
It is cute how your score goes down rather than up, indicating putting things back to the original position, and discovering where the adventurer picked things up (you missed training so you have to discover the initial placement of things yourself). Luckily, the score indicates when something is where it should be.
Zork-style comedy is there (such as a comfy chair that "traps" you), and discovering how cheap some of the "treasures" actually are. If you were a big fan of Zork (like I am) you will love this game. It's all puzzles.
If you're a bigger fan of the plot or conversation oriented games... well, you probably won't like this game. But to the rest of us, it's great fun.
The problem is that setup is hard. There are two sets of doorways, one natural (leading about the game world), and one in a grid system (backstage) that is very confusing. Also, it's hard to know how to start using your mimesis disrupting mop.
Once you get into it, this game is fun. You have to use clues to guess how things used to be, and reset them to that state.
A very fun Zorkian game. Unfortunately, it contains ASCII art of a nude woman, but its completely avoidable.
Featured on Radio K #2, April 28, 2015
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"The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99]
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This is version 4 of this page, edited by Edward Lacey on 19 May 2013 at 7:06am. - View Update History - Edit This Page - Add a News Item