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About the StoryA temple, a poem, out of time; a searcher, a believer, chaotic rhyme.
15th Place - 9th Annual Interactive Fiction Competition (2003)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Basically, the two salient features of this game are its disregard for making sense, and its propensity to express itself in verse, sometimes free, sometimes blank, and usually with end rhymes. As such, it's a highly experimental game, and while I think both of the experiments fail in this instance, they illuminate some remarkable territory along the way.
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A puzzly game in poetry, August 1, 2017
This is fun, but the game is really very difficult; it's hard to have any idea at all what to do. Much of what you do is based on paradoxes.
I enjoyed this game with the walkthrough, but I don't know how it would be without it.
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Calm down. All you have to do is write a thousand words and everything will be fine. And you have all day, except it's already noon. [blurb from IF Comp 2008]
This is version 3 of this page, edited by Paul O'Brian on 16 April 2008 at 4:36pm. - View Update History - Edit This Page - Add a News Item