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About the StoryYou're a great detective living in Victorian London. Your internal monologue will guide you by clicking on links in the body of text as you investigate a seemingly average mugging.
Your eidetic memory is represented by your ability to reread all the story you've experienced...
Your intensely fast analyzing ability is represented by your unlimited time between choices...
Your vast knowledge is represented by the internet...
London needs you!
Please comment and rate my games, and if you enjoy the Victorian Detective series I would be happy if you voted on which game you thought was the best. Follow the link below to vote.
Rock Paper Shotgun
"The narrator is endowed with implausibly strong observational skills — at one point in Victorian Detective, you identify the cat breeds of some cats who left hairs on a man you had run past the night before. Each step of the mystery poses its own tiny puzzle of logic, inviting the player to put together evidence from examining different items."--Emily Short
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Number of Reviews: 2
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The writing is competent but oddly disjointed from it's inspiration, the work of Arthur Conan Doyle. The Sherlock references didn't quite the mark, partially because the voice and prose didn't feel appropriately Doyle-esque, but also because the protagonist is clearly not Sherlock Holmes but owes him a debt. The protagonist is more of a blank slate. I think the piece may have been better if the protagonist was either Sherlock or a recognizable character in their own right, but I think this would be a challenge for a short work of interactive fiction. I hope that the character expands and develops over the next pieces and comes into its own.
The mystery itself was satisfying and well-plotted, a clear homage to classic Doyle mysteries with a seemingly minor case revealing a much larger one.
While failing a puzzle never ends the game, it does deduct from your final score, a combination of deduction points and action points. The former is the best aspect of this work: thorough investigation will make it fairly easy to get the highest score possible in deduction, but I was unsure of the action phases, which were used less and felt less thought-out. I'm not sure that the best choice from the perspective of the author in each of these sequences was well broadcast, and these were largely a matter of guesswork for me, but I may have missed clues and hints.
I am looking forward to future works by this author, and really enjoyed the creative way they incorporated puzzles into a hypertext piece.
Mildly entertaining detective romp, May 14, 2016
One of the top-rated games on textadventures.co.uk, Victorian Detective has you take on the persona of a distinctly Sherlockian police detective to solve a murder.
The structure of the game is, intentionally or not, very similar to the Conan Doyle stories, in that the titular detective makes an impressive but slightly far-fetched inference about some tiny observation, which determines the entire course of the investigation. Victorian Detective rewards detailed reading by carefully firing Chekhov's guns, even if the clues given are sometimes frankly esoteric (Spoiler - click to show)(I don't know, but can you identify the smell of haddock compared to other fish? This isn't Toby's Nose!).
Although this game predates Toby's Nose, the way both games get the reader to come to their own conclusions is quite similar, and indeed constructing a web of clues for the reader to pick apart is no mean feat.
This game is relatively well thought out. Occasional illustrations add a whimsical tone to the story, and in at least one point serves as a plot point. Not the most solid mystery, but mildly entertaining.
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