Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the StoryThey said you would sleep for half a millennium - not an unreasonable length of time, considering you'd be in limited cryogenic suspension. Your body would rest at the planet's nerve center, an underground complex 20 miles beneath the surface. Your brain, they told you, would be wired to a network of computers; your mind would continue to operate at a minimal level, overseeing maintenance of surface-side equilibrium. And you would not awake, so they promised, until your 500 years had elapsed - barring, of course, the most dire emergency.
Then, and only then, you would be awakened to save your planet by strategically manipulating six robots, each of whom perceives the world differently. But such a catastrophe, you have been assured, could not possibly occur.
It might be best not to think of Suspended as a work of Interactive Fiction at all. It is a pseudo-simulation game, written before software technology was developed enough to develop real simulation games. It is a game for frustrated would-be air traffic controllers who enjoy coordinating multiple activities from a central location, much more than it is a work of fiction. It is a game for people who like to play WITH games, not merely play them.
-- Graeme Cree
See the full review
|Average Rating: |
Number of Reviews: 2
Write a review
With the premise of six robots that all have different senses, I was expecting to be sifting through cryptic output half the time, similar to Bad Machine, but it's not like that. Yeah, sometimes the robots will see things in different ways (or not see things at all), but their descriptions are quite human-friendly. In fact, sometimes it feels like their limited senses are more of an excuse to have sparse room descriptions. There really aren't that many objects in the facility for you to poke, pick up, or otherwise interact with. You won't be juggling dozens of inventory items in this game, another reason why the problem-solving stays manageable.
I have heard Suspended described as A Mind Forever Voyaging's endgame turned into a puzzle game proper, but the game I would say it is most similar to (though it predates both) is Varicella. Play sessions typically end badly for you within a couple hundred turns, but this is expected, as your initial task is to gather information using all the tools at your disposal. Once you get a sense of when, where, and why things are happening, then you can concern yourself with the positioning and timing required to bring the plan together. And of course somewhere along the way you have to figure out how to get past the trickier obstacles. In each case, it's a satisfying nut to crack.
I suppose I can't be too hard on an old Infocom game for this, but I should mention that Suspended does have some picky moments about which nouns and verbs you need to use. I never got stuck on them (whether by luck or persistence), but don't expect gentle nudging toward the right idea, or any feedback at all in some cases. Referring back to the manual can help.
A complicated optimization Infocom game set in the future, February 3, 2016
The idea is that each one can see its environment in different ways. The first few playthroughs might just consist of exploring each room in the (provided) map, and understanding what needs to happen. Then later playthroughs would consist of trying over and over again to survive, and then trying to do it quickly.
I just played around for 15 minutes, and then used the walkthrough. I'd like to revisit this in the future. The robots have clever commentary.
It's mentioned in Planetfall that multipurpose robots like Floyd eliminated the need for these specialized robots.
If you enjoyed Suspended...
Related GamesPeople who like Suspended also gave high ratings to these games:
|At Wit's End, by Mike Sousa|
Average member rating: (11 ratings)
"A case study of Murphy's Law in action. In-game hints available." [--blurb from Competition Aught-Zero]
|Fallen London, by Failbetter Games|
Average member rating: (27 ratings)
Poet or Assassin? Lover or Spy? Choose your fate in Fallen London, a gothic metropolis a mile beneath the surface of the earth. An epic adventure where you live a sometimes horrific, often curious, but always polite life next door to the...
|Lime Ergot, by Caleb Wilson (as Rust Blight)|
Average member rating: (25 ratings)
Now everyone is gone. (Well, almost everyone.) Entry in ECTOCOMP 2014.
Recommended ListsSuspended appears in the following Recommended Lists:
Most unusual games by MathBrush
These are games that are very different than most games on IFDB. Some games that are exceptional in execution (like Counterfeit Monkey) are derived from concepts that are similar to other games (like Andrew Schultz's or Ad Verbum). This...
PollsThe following polls include votes for Suspended:
Split-up PC functionality by baf
In a normal game, there is a single fictional entity that is considered to be: - The protagonist: the character that the player is meant to identify with, and whose goals you are trying to achieve - The viewpoint character: the character...
Wandering NPCs by Fredrik
I have always been fascinated with games that have several wandering and independent NPCs, especially when you have the ability to try to order them around. This sets the stage for a game where no one session is like any other, and even...
This is version 7 of this page, edited by Edward Lacey on 23 September 2013 at 2:29pm. - View Update History - Edit This Page - Add a News Item