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16 Ways to Kill a Vampire at McDonalds

by Abigail Corfman

2016

(based on 32 ratings)
5 member reviews

About the Story

You're a vampire hunter on your night off.

You're getting a manicure, seeing a movie, and eating fast food.

But there's a vampire in this McDonalds.

If you don't do something, then in one hour it will eat the cashier.

Game Details

Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Twine
IFID: Unknown
TUID: s8oklhvdqoo5dv4l

Awards

5th Place - 22nd Annual Interactive Fiction Competition (2016)

Editorial Reviews

The Breakfast Review
Here, each key element of the vampire's seduction is observed and picked apart. It's almost a textbook explanation of what a pick-up artist might do and why he does it, broadcast to the world as a warning to prey everywhere. Or maybe a lesson for the next time you want to pick someone up at a McDonalds, in which case you better hope she hasn't played the same game. Or that she doesn't have a stake hidden up her sleeve. But seriously, thanks for the PSA. I feel now like this game is one of those fluff pieces with a gem of wisdom hidden in it.
See the full review

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Member Reviews

5 star:
(3)
4 star:
(23)
3 star:
(2)
2 star:
(2)
1 star:
(2)
Average Rating:
Number of Reviews: 5
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Most Helpful Member Reviews


3 of 3 people found the following review helpful:
Witty, full of personality, and a lot of fun, November 5, 2016
by TLeather (London, UK)
This is a light-hearted puzzle game with multiple possible solutions (as you might have guessed from the title, there are 16 ways to win). Although itís written in Twine, it has an inventory system and item/environmental puzzles more typical of a parser-based game, proving that this kind of puzzling can work extremely well in Twine.

The gameís greatest asset is its writing. Itís genuinely funny: itís light-hearted, sometimes wry, and full of witty asides from the protagonist. Said protagonist is supremely likeable, and far more well-rounded than I would have expected in such a light-hearted game. Itís a real achievement to convey so much personality in so short a piece.

Perhaps the best way to describe the game is ďconcise but generousĒ, which goes for the design as well: thereís a small number of locations, but a large number of possibilities, which keeps you on track when looking for new ways to win. A certain amount of trial and error is needed to achieve some of the endings, but generally the game is well clued, especially because all of the possible endings are listed in an achievements-style menu seen at the end of each playthrough (which tells you what the ending is, leaving you to work out how to make it happen).

Each playthrough is relatively short (about 5 - 15 minutes), but I certainly played it far more than 16 times to achieve all of the endings. Youíre allowed to skip some of the lengthier or more repetitive segments after youíve completed them once already (a very welcome feature!) but thereís still a fair amount of repetition when replaying, and the lack of a save or undo feature means a small mistake can see you having to abandon a whole playthrough and start again.

An odd quirk of the gameís choice system is that options that you canít take yet (because you donít have the requisite items) are greyed out, rather than hidden completely. This means that the game gives away half its solutions almost immediately. This surprised me at first, but as soon as it clicked that the challenge is not just to win the game once, but to win it in as many ways as possible, the visible choices no longer seemed like spoilers. However, there is still a slight problem with this system: it encourages winning by accident, which can feel hollow. Thereís one ending in particular that is very easy to achieve without meaning to: (Spoiler - click to show)on my first playthrough, I won the game by accident by plugging in the UV air sanitiser on a whim, not having any idea that it would kill the vampire.

Thatís a relatively small complaint in what is otherwise a great game. Itís not without flaws, but the game is witty, well written, and most importantly, a lot of fun.

2 of 2 people found the following review helpful:
amusing short vignette on Buffy the vampire slayer, October 6, 2016
by namekuseijin (anywhere but home)
So it seems Buffy can't take a short break from vampire-slaying even when ordering some burger. Her trained senses and keen reflexes know all too well when there's danger around. And thus, in the limited confines of a famous fast-food chain we have to deal with these bloodsuckers as best as we can without our usual tools of trade.

This was fine enough and gives you enough ways to get things right and wrong too. Fun game, finely crafted and polished.

Some have argued about that vampires are too cunning to 1) trying to hit on a McDonald's employee and 2) getting slayed so quickly by an underpowered slayer, but frankly 1) he may just be too thirsty (and plus they were alone at night until player enters) and 2) he may not be quite such old and cunning vampire. Buffy was able to slay plenty of them with the brains of a 90's cheerleader...

anyway, good game, specially great since it's a cyoa demanding more player agency than usual...

1 of 1 people found the following review helpful:
Funny and Interesting , February 22, 2017
I don't usually like Twine games, but I liked this game. Partly for the humour- the tone of voice the PC is quirky and funny, and it's interesting to observe the interactions between the PC's and the NPC'S. Another reason I really liked this game is because of the replayability factor- there's a lot of different paths you can try out and it's interesting to see the different results. The puzzles are interesting but not unfair - most of them are fairly easy to figure out, and if you've beaten the game once you can see hints as to how to achieve the other endings. Overall it took me about 2 hours to play through all of the ends.

If you're interested in playing a quirky vampire satire with lots of opportunity to explore different choices and see the affect on the game's environment and the characters, try this game.

See All 5 Member Reviews

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Less-linear Twine Games by Nathaniel
Twine (or other hypertext) games where your decisions make a significant difference, and the story changes significantly based on them (not just resulting in your death).

For your consideration: XYZZY-eligible individual NPCs of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Individual NPC in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned...

For your consideration: XYZZY-eligible Best Games of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Game in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here will...

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This is version 7 of this page, edited by Doug Orleans on 8 December 2016 at 7:33pm. - View Update History - Edit This Page - Add a News Item