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About the StoryYou're a vampire hunter on your night off.
You're getting a manicure, seeing a movie, and eating fast food.
But there's a vampire in this McDonalds.
If you don't do something, then in one hour it will eat the cashier.
The Breakfast Review
Here, each key element of the vampire's seduction is observed and picked apart. It's almost a textbook explanation of what a pick-up artist might do and why he does it, broadcast to the world as a warning to prey everywhere. Or maybe a lesson for the next time you want to pick someone up at a McDonalds, in which case you better hope she hasn't played the same game. Or that she doesn't have a stake hidden up her sleeve. But seriously, thanks for the PSA. I feel now like this game is one of those fluff pieces with a gem of wisdom hidden in it.
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|Average Rating: |
Number of Reviews: 3
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The gameís greatest asset is its writing. Itís genuinely funny: itís light-hearted, sometimes wry, and full of witty asides from the protagonist. Said protagonist is supremely likeable, and far more well-rounded than I would have expected in such a light-hearted game. Itís a real achievement to convey so much personality in so short a piece.
Perhaps the best way to describe the game is ďconcise but generousĒ, which goes for the design as well: thereís a small number of locations, but a large number of possibilities, which keeps you on track when looking for new ways to win. A certain amount of trial and error is needed to achieve some of the endings, but generally the game is well clued, especially because all of the possible endings are listed in an achievements-style menu seen at the end of each playthrough (which tells you what the ending is, leaving you to work out how to make it happen).
Each playthrough is relatively short (about 5 - 15 minutes), but I certainly played it far more than 16 times to achieve all of the endings. Youíre allowed to skip some of the lengthier or more repetitive segments after youíve completed them once already (a very welcome feature!) but thereís still a fair amount of repetition when replaying, and the lack of a save or undo feature means a small mistake can see you having to abandon a whole playthrough and start again.
An odd quirk of the gameís choice system is that options that you canít take yet (because you donít have the requisite items) are greyed out, rather than hidden completely. This means that the game gives away half its solutions almost immediately. This surprised me at first, but as soon as it clicked that the challenge is not just to win the game once, but to win it in as many ways as possible, the visible choices no longer seemed like spoilers. However, there is still a slight problem with this system: it encourages winning by accident, which can feel hollow. Thereís one ending in particular that is very easy to achieve without meaning to: (Spoiler - click to show)on my first playthrough, I won the game by accident by plugging in the UV air sanitiser on a whim, not having any idea that it would kill the vampire.
Thatís a relatively small complaint in what is otherwise a great game. Itís not without flaws, but the game is witty, well written, and most importantly, a lot of fun.
This was fine enough and gives you enough ways to get things right and wrong too. Fun game, finely crafted and polished.
Some have argued about that vampires are too cunning to 1) trying to hit on a McDonald's employee and 2) getting slayed so quickly by an underpowered slayer, but frankly 1) he may just be too thirsty (and plus they were alone at night until player enters) and 2) he may not be quite such old and cunning vampire. Buffy was able to slay plenty of them with the brains of a 90's cheerleader...
anyway, good game, specially great since it's a cyoa demanding more player agency than usual...
Fun light puzzle game, November 7, 2016
I enjoyed finding ways to kill the vampire--and occasionally get killed--and while a few of the solutions were a little obtuse, it always became clear what I should have done without any real head scratching.
Overall a rewarding and enjoyable piece which holds up through several playthroughs.
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This is version 7 of this page, edited by Doug Orleans on 8 December 2016 at 7:33pm. - View Update History - Edit This Page - Add a News Item