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Story File *
Contains zebulon.gam
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
Story File *
Contains ZEBULON.GAM
original competition entry
For all systems. To play, you'll need a TADS 2 Interpreter - visit tads.org for interpreter downloads.
Hints
ROT-13 encoded hints
* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.

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Uncle Zebulon's Will

by Magnus Olsson

Fantasy
1995

(based on 24 ratings)
1 member review

About the Story

Your eccentric Uncle Zebulon considered himself a wizard, and was rumoured to be very wealthy. But when he died, he only left you one single object in his will... Winner in the TADS division of the First Annual IF Competition, 1995.

Game Details

Language: English (en-GB)
Current Version: 3.0
License: Freeware
Development System: TADS 2
Baf's Guide ID: 245
IFIDs:  TADS2-F2BFBCA22745C4CF5B3C3021207F505C
TADS2-2D4741046F54693E86FEF47616EE408D
TUID: q1gts4stibzdzy69

Awards

1st Place, TADS Division - First Annual Interactive Fiction Competition (1995)

Editorial Reviews

Baf's Guide


Uncle Zebulon was a crackpot who fancied himself a wizard. Now that he's dead, you discover that his fancies were true. A pleasant little game set in a mixed fantasy/modern environment (like much of the Zork and Unnkulia games), with simple magic-based puzzles.

-- Carl Muckenhoupt

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Member Reviews

5 star:
(1)
4 star:
(13)
3 star:
(10)
2 star:
(0)
1 star:
(0)
Average Rating:
Number of Reviews: 1
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5 of 6 people found the following review helpful:
Solid game that strikes the right balance., February 27, 2008
(I should preface this review with a note that a three-star rating from me means it is a good game; I reserve four stars for something special, and five stars for something truly amazing.)

Light-hearted in tone, traditional in style, "Uncle Zebulon's Will" finds that elusive balance between implied scope and actual delivery that many winning Comp entries miss. In short, it doesn't bite off more than it can chew in two hours of playtime, so it doesn't leave you disappointed when you reach the end.

I particularly admire the way in which the author provided descriptions and responses that are just enough to convince you of the reality of the game world. At no point was I disappointed by the lack of a particular programmed response: Even the game's bored and disinterested NPC was believably (and appropriately) bored and disinterested.

This economy of writing is one of the hallmarks of classic IF, and so perhaps it should not be a surprise that Activision included this entry in a 1996 re-release of classic Infocom titles. Other than the abbreviated length and the copyright date, you might never realize it isn't from the "Golden Age" of IF.

If you enjoyed Uncle Zebulon's Will...

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Polls

The following polls include votes for Uncle Zebulon's Will:

Games with mysticism by Alan DeNiro
What I'm looking for are games that aren't "other-world" fantasy, but rather use one of the following as part of its thematic underpinnings: Renaissance magic, Neoplatonism, hermeticism, gnosticism, alchemy, or any other kind of...




This is version 2 of this page, edited by Dave Chapeskie on 29 April 2009 at 5:30pm. - View Update History - Edit This Page - Add a News Item