Sorcerer

by Steve Meretzky

Episode 2 of The Enchanter series
Fantasy, Zorkian
1984

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- EngineerWolf (India), December 18, 2016

- Xavid, December 7, 2016

- Christopher Hall (London, Great Britain), November 2, 2016

- NinaS, July 3, 2016

2 of 2 people found the following review helpful:
Enchanter's nightmarish older brother, February 3, 2016
by MathBrush
Related reviews: Infocom

Sorcerer is the "middle child" of the Enchanter trilogy, and like many middle installments, it tries to go beyond the old game into new territory while developing some aspects.

This game is still focused on scrolls, but it adds potions and many more Zorkian pick-up-and-carry-around items. Many items are items from MIT Zork which have been repurposed.

The writing is, in fact, nightmarish. There is a nightmare early in the game, and don't try sleeping in the first area! You later visit some particularly horrible places, where there are countless ways to die. The game is filled with subtly creepy locations, like (Spoiler - click to show)an underground carnival. And losing is particularly unpleasant.

This game has many red herrings, and one notorious unwinnable state (you must obtain a certain item in the first 25 turns of the game. The game doesn't tell you that).

The game is famous for (Spoiler - click to show)its glass maze, and for its time-travel puzzle. Unfortunately, I had heard about both before, and so I wasn't as impressed by them.

I got up to 205 points before using a walkthrough. I played this game on iOS's Lost Treasures of Infocom.

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- electromancer, July 19, 2015

- Thrax, March 11, 2015

- shornet (Bucharest), March 23, 2014

- Hotspur, September 23, 2013

- RedHatter (Vista, California), June 6, 2013

- Jimmy Gonzolo (New Mexico), January 21, 2013

- kala (Finland), May 26, 2012

- stadtgorilla (Munich, Germany), April 17, 2012

- Christiaan, March 27, 2012

- Nav (Bristol, UK), November 24, 2011

- André St-Aubin (Laval, Québec), May 31, 2011

- Rotonoto (Albuquerque, New Mexico), May 16, 2011

- snickerdoddle, January 27, 2011

- Narcisse, November 26, 2010

- Xervosh (San Jose, Northern California), September 15, 2010

- Alder (San Francisco), August 15, 2010

- Muskie, August 11, 2010

- lavonardo, April 2, 2010

2 of 3 people found the following review helpful:
Very Nice!, March 17, 2010
by tggdan3 (Michigan)

Sorcerer takes place a few years after Enchanter, and with the same PC. Now you live in the guild, a full enchanter, but your mentor has gone missing, which you find out after you sleep in one day.

As old IF classics go, you will definately feel some Abandonitus as you explore the ruins of an old fort and part of the GUE. However, you now get all kinds of nifty spells to mess around with, and potions too!

This game has a few of the best puzzles I've ever seen, and some very ANNOYING ones that require feelies to solve (such as a chest in the basement with a random code, the code requires the feelies to solve).

The hunger puzzle is there at first, and there is a unique variant on the inventory management puzzle (which reminds me of a part in Zork I). There are some scenes where you might randomly die just by entering the room (which is a pain, though you can avoid this- if you know about it- by casting the right spells ahead of time). The outer-world-knowledge "issue" is bypassed by providing you with a resurrection spell- if you cast it before hand, you can be brought back from death (so that out of world knowledge might still be player knowledge!). This also provides a useful solution to one of the harder puzzles. There is also a beautiful variant on the hunger puzzle- the breathing puzzle, very well implemented (and very big pain! The first time I played this game it was online, and I couldn't save! Imagine playing the whole game over!).

I would put this as the best of the Enchanter Trilogy, and better than the Zork trilogy also. (The game even has 2 possible "success" endings, though one is obviously better than the other.) A great play!

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- Mr. Patient (Saint Paul, Minn.), December 14, 2009


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