Began playing IF in 1986 and whipped through all the Infocom games in short order. Starved from 1989-1996 when I discovered the freeware community. Wrote "RANS" and "Painless Little Stupid Games" in 1998-2000, then took 11 years off, and have now returned to write and play some more.
Dinnertime, by Bob Reeves (1998)
Not a game but a single puzzle, a simple and ancient one.
The Last Dark Day, by Bob Reeves (2011)
The darkness is almost done. Go toward the light!
Mahadev, by Bob Reeves (2011)
A deity discovers and meets his destiny ... or not.
Mazemapper, by Bob Reeves (1999)
Dedicated to everyone who loves mapping mazes. I think there might be three of us.
The Mean Story, by Bob Reeves (1999)
An egregiously heartless and un-p.c. example of black humor, inspired by fantasies two of my friends came up with in high school. We've all grown since high school. You'd think.
RANS: An Interworld Progress, by Bob Reeves (2000)
A burnt-out fantasy writer is transported into his own imaginary kingdom to learn a few lessons about himself and be confronted with a few questions. [--blurb from The Z-Files Catalogue]
Sturdlint (The Mempotnaclob), by Bob Reeves (2011)
The easiest of all games, containing the easiest imaginable puzzles, but ... uh ... what are they, exactly?
They're After You!, by Bob Reeves (1999)
A chase scene ... yeah, that's about it.
To Get To the Other Side, by Bob Reeves (1999)
My first actual game. Fun with boxes, painted rooms, broken tv sets, toy nuclear bombs, homicidal truckdrivers, and more (but no chickens). Z-Code version eliminates a pair of doors and their key...
The Valley House, by Bob Reeves (2011)
A puzzle-free trip through a day, in some ways a typical day, in other ways not. How much you discover about the nature of this day, and your part in it, is up to you.
Zork LXIX: The Great Underground Hot Dog, by Bob Reeves (2011)
An epic quest for junk food in a hitherto unexplored section of the Great Underground Empire. (Didn't think there were any left, did you.)