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About the StoryIt's 1920, you're a minor aristocrat fallen on hard times, and your wretched Aunt Cedilla is on the warpath. A Wodehousean comedy of manners, manors, mysterious butlers and unfriendly poodles.
16th Place - 12th Annual Interactive Fiction Competition (2006)
Nominee, Best NPCs; Nominee, Best Individual NPC - 2006 XYZZY Awards
Jay Is Games
Because of its relatively simple plot and small environment, Aunts and Butlers is a good introductory game for anyone new to the world of interactive fiction. And apart from a rather stale maze sequence, the game feels fresh and interesting at every turn. Put on your tailcoat and grab the teacup, Aunt Cedilla is waiting for you in the drawing room.
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If you aren't as much a fan of P. G. Woodhouse as I am, you'll probably see Aunts and Butlers just as a light-hearted, not too deep work with an unproblematic gameplay, good enough to while away an hour or so. It has a slight general adventuring frosting, which isn't necessarily needed and could be removed without anybody missing it, yet, on the other hand, it doesn't hamper the game, either.
-- Valentine Kopteltsev
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|Average Rating: |
Number of Reviews: 3
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Bottom line? Give this game a try, just don't take it too seriously.
The parser seemed pretty good. The writing was based a bit on Wodehouse's writing. The puzzles are a mixed bag, with a lot of guessing what the author was thinking; however, each area is so small so that you can just try everything and eventually get it right. The last half of the game involves visiting 8 time periods to obtain enough articles of clothing to enter a certain building.
The game is notable for a mysterious butler figure that attends you and acts at first as an automatic warning system, and then as a summonable help system. He is dry and witty. He was nominated for Best Individual NPC in the XYZZY's, and the game was nominated for Best NPC's.
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