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About the Story1st place, 1998 compGame Details
Language: English (en)
First Publication Date: October 1, 1998 Current Version: 2.01 License: Freeware Development System: Inform 6 Baf's Guide ID: 255
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Awards
Nominee, Best Game; Winner, Best Writing; Winner, Best Story; Nominee, Best NPCs; Nominee, Best Individual Puzzle; Nominee, Best Individual NPC; Nominee, Best Use of Medium - 1998 XYZZY Awards
1st Place overall; 1st Place, Miss Congeniality Awards - 4th Annual Interactive Fiction Competition (1998)
Editorial Reviews
Baf's Guide

The author intended this game to be played with colored text. Although I normally dislike such things, I agree that it works in this case. A monochrome version is also provided for those who feel differently.
(NB: The first release of this game credits Opal O'Donnell as the author. This was a deliberate deception on the part of the real author, carried out with the permission of the real Opal O'Donnell.)
-- Carl Muckenhoupt
Play This Thing
Photopia made me cry.
That's not something I say often. I don't think any other work of art has ever affected me to the extent that Photopia has.
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
The colors, like everything else in Photopia, worked beautifully, adding artfully to the overall impact of the story. The work is interactive in other important ways as well. In fact, in many aspects Photopia is a metanarrative about the medium of interactive fiction itself. Again, it wasn't until the end of the story that I understood why it had to be told as interactive fiction. And again, to explain the reason would be too much of a spoiler. I have so much more I want to talk about with Photopia, but I can't talk about it until you've played it. Go and play it, and then we'll talk. I promise, you'll understand why everyone has been so impatient. You'll understand why I loved it, and why I think it's one of the best pieces of interactive fiction ever to be submitted to the competition.
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Necessary Games
Photopia: Not a Mediocre Short Story
Does Photopia deserve to be so hallowed as it is? Quantitatively, that question may be hard to tackle. In my mind, though, the game does, without a doubt, deserve to be hallowed to some degree. It is historically important both as a work of interactive fiction and as a game, for its numerous technical innovations, and for its minimalist interactive component that makes it such a great example of a “limiting case game.” Whether Photopia succeeds on the affective level is open for debate, but my opinion and your opinion notwithstanding, the fact that it clearly does succeed with so many people is a strong testament to Adam Cadre’s ability to innovate and impact all in the same breath.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 10 Write a review |
Most Helpful Member Reviews
Canonical, October 21, 2007How well does it work, beyond that? Opinions vary. Some people consider it the most moving piece of IF they've ever tried. I personally found it wavered between effective and manipulative, with the main character too saintly to be true. While it was worth playing, it is by no means my favorite piece of character-oriented IF story-telling.
Not quite the masterpiece it's often touted as, but still well worth playing, April 11, 2008Well, it still plays reasonably well, although it's by no means without problems. Most of the complaints one can level at the game have been discussed ad nauseum by this point: it is minimally interactive (often little more than a short story with occasional > prompts), absolutely linear, and offers its player no plot agency whatsoever. Just the idea of a puzzleless work was quite bold in 1998; in 2008, it's old hat, and thus Photopia must completely live or die on the strength of its story.
That story is a pretty good one, but doesn't move me to the extent it does some others. From a purely literary perspective, it's a bit heavy-handed and emotionally manipulative. Alley, the teenage girl at its emotional core, is more of a sentimentalized geek wish-fufillment fantasy ("She's beautiful and charming and she likes science!") than a believable character. Still, and even if Cadre's literary reach exceeds his grasp a bit, the story is head and shoulders above the sort of fantasy or sci-fi pastiche that still marks most IF even today. And there is one moment when the story and gameplay come together beautifully, a moment that still stands for me as one of the most magical in all IF: that perfect guess the verb puzzle in the crystal maze.
"Momento" as Interactive fiction, January 13, 2008Serious spoilage (really, don't click if you haven't played yet)
(Spoiler - click to show) The really Wow! part for me? In the crystal labyrinth, when you discover you can fly - amazing. That was great.
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Recommended Lists
Photopia appears in the following Recommended Lists:My favorite games by Paolo Lucchesi
A brief list of the games I've liked, and I would recommend to another player
Stuff I like by markm
Really, just some stuff I like
Either Interesting or Emotionally Involving by Mark Jones
Works that have either broken conventional IF rules to some degree and have successfully gotten away with it (in my opinion), or involved a good storyline. Coincidentally, these types of games happen to be my favorite games.
Polls
The following polls include votes for Photopia:Artistic Games by WriterBob
I'm interested in games that take the fiction of IF to new levels. These are not straightforward, plot driven games. Think instead of games that play like poetry, or games that focus on a character's revelation.
No map necessary by Divide
Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need...
Story-based games by Peter Pears
I'm looking for games with an actual story that develops as the game progresses, with or without twists (too many games have nothing but backstory, or play through only a minimal part of a big story, or the story simply does not develop...
This is version 12 of this page, edited by Dave Chapeskie on 10 August 2010 at 1:23pm. - View Update History - Edit This Page - Add a News Item
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