The Miller's Garden

by Damon L. Wakes profile

2021

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Number of Reviews: 6
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3 of 3 people found the following review helpful:
Was it really worth the reduced floodplain inundation rates?, November 10, 2021

This game looks nice and is easy to navigate, but it wasn't much fun. It's very repetitive. It makes a heavy-handed point if you play through to the end, but some of the subtle changes that happen during the game are easy to misinterpret. I believe that the purpose of the game is to demonstrate what effects water mills had on river-floodplain systems. It sounds like it probably was bad, but I'm not 100% because I don't understand anything I read when I did a search on it. I also don't know what a river-floodplain consists of, or how many there are, but I guess we can be thankful that cheap electricity means we don't have as many water mills around anymore.

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Andrew Schultz, November 10, 2021 - Reply
Hmm, I took the in-game literature on floodplain rates as a bit of a joke/red herring. At least, I did in retrospect.

I got to an ending, too, and forgot about the floodplain literature, until now.
Tito Valenz, November 10, 2021 - Reply
I guess maybe I took it too literally? I assumed it had a broad environmental message based on a very specific bit of research.

I’m often surprised by reviews that talk about what an author was trying to say because in a lot of cases, my interpretation was to take it at face value.
Andrew Schultz, November 13, 2021 - Reply
Hmm. I hadn't considered that. But you're right. The information is there.

I think since the author labeled it as experimental, they'd welcome multiple interpretations. (I think most authors do.)

As for me, I fell asleep midway through and forgot the beginning when I got back to playing, so I focused on other things. This does seem like a rorschach-test sort of game for me, though, where people can get radically different things from it.
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