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3 of 4 people found the following review helpful:Original but a little slow, June 18, 2009
by Jeff SonasPlease note that I played the English version, specifically the Dead Reckoning translation.
The game has a novel premise and it is interesting at first to explore the constraints you are faced with. However I thought the game was a little sparse; I would have appreciated a little more detail and support for a bigger vocabulary in order to make those constraints more enjoyable and less... well, constraining. For instance there was obviously support for a lot more words in Aisle, which made its constraints more of a puzzle and not as frustrating.
It seemed like there was a pre-determined path you had to follow, and there were no interesting detours off that path. And due to the special nature of the constraints, you can't really go back and review everything you've learned, as compared to going back to a complicated room and typing LOOK again to remind you of the details. Let's just say you really have to pay attention as you go, or it is hard to win.
It's not a game that takes too long to play and it was a good one to play on my Palm, since there was no need to write down anything. It made for an enjoyable half hour on a plane trip, although ultimately I gave up without winning and had to resort to hints - it was just getting too frustrating. I don't regret the time I spent playing it, but I'm also glad I gave up and read the hints so I could move on.
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