In the End

by Joe Mason

Science Fiction
1996

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Baf's Guide


A serious and experimental short work about progress and mortality, set in a future with one particularly important technical advancement. This story subverts a lot of text adventure conventions - no compass directions, very little inventory, no "winning" in the conventional sense, and, most importantly, no puzzles. This is one for the theorists to argue about. It tries to motivate the player through character and environment alone, but falls a bit short of its goal - the environment could do with more depth, and the author's intentions aren't clear enough to make the resolution completely satisfying. However, it deserves a lot of credit for the emotional content that does come across.

-- Carl Muckenhoupt

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