Return to the game's main page Reviews and Ratings
Previous | << 1 2 3 >> | Next | Show All - Otto (France), January 4, 2013 - Sam Kabo Ashwell (Seattle), December 20, 2012 - Ghalev (Northern Appalachia, United States), October 20, 2012 7 of
7 people found the following review helpful:
Frustratingly addictive, September 24, 2012by Ferret From Hell (UK) So - an IF roguelike. Randomly generated content, permanent deaths, dungeon crawling, and all that. Not actually the first, even - Wumpus2000 is a different take on the concept - but this is astonishingly well done. Hardly surprising from Gijsbers, really. So what does it actually involve? Well, you're a totally generic person who's been plonked down in the dungeons of the dread wizard Malygris, who you must defeat before you can escape - and you must defeat at least some of the other denizens of the dungeons before you can hope to do that. Was this review helpful to you? Yes No Remove vote | Add a comment
- Dannii (Australia), September 24, 2012 - Porpentine (Oakland, CA), September 6, 2012 - katz (Altadena, California), May 2, 2012 - Rymbeld (Greensboro, NC), May 1, 2012 1 of
8 people found the following review helpful:
Brilliant!, February 14, 2012by ifnyou I had a crack at doing something like this in 2007, but my coding skills and my work ethic weren't up to the task. The results are available on this site and you can breeze through the "game" in 5 minutes if you're so inclined. This is much, much better. If you were looking for an IF/roguelike hybrid, this is it. Was this review helpful to you? Yes No Remove vote | Add a comment
- Karl Ove Hufthammer (Bergen, Norway), January 27, 2012 11 of
12 people found the following review helpful:
Rogue-tastic!, January 3, 2012by Joey Jones (UK) When I first played this game, I played it six times. That's how hard it is. That's how addictive it is. Kerkerkruip is a rogue-like text adventure, in which you travel about a randomly generated dungeon, killing enemies, picking up equipment, employing tactics and dying. A lot. The game isn't a perfectly smooth interactive story where you play out complex motivations while unveiling a carefully crafted plot. It's not trying to do that. So of course the writing is sparse, and the synonyms sparser. That's goes with the territory. If I was making the game, I would have added an additional layer of randomisation to the monsters- giving named characters a different name and apparel each time and so on. As it was, there were enough antagonists that the game remained fresh through six play-throughs, and I was pleased that some enemies (like the Reaper) changed their weapons. The real joy of the game is that it's more than a complex dungeon-crawl simulator, it's a puzzle. Figuring out which enemies to fight, how, and in which order are vital to successfully completing the game. Every time I played Kerkerkruip I discovered something new, died in an interesting way and wanted to go back for more. All in all, a great roguelike! Two thumbs up! Was this review helpful to you? Yes No Remove vote | Add a comment
- Ben Cressey (Seattle, WA), December 14, 2011 - trojo (Huntsville, Alabama, USA), December 7, 2011 - Meredith (California), December 1, 2011 - Squinky (Canada), November 17, 2011 - ifwizz (Berlin, Germany), November 14, 2011 - perching path (near Philadelphia, PA, US), October 31, 2011 - Mr. Patient (Saint Paul, Minn.), October 28, 2011
|