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Kurusu City

by Kevin Venzke

Science Fiction
2004

(based on 11 ratings)
1 member review

About the Story

An IFComp 2004 Entry

Game Details

Language: English (en)
Current Version: 1
License: Freeware
Development System: TADS 2
Baf's Guide ID: 2395
IFID: TADS2-100F5182443838F106BCB0E0384D9F74
TUID: chvxrtobwv7ciy9o

Awards

20th Place - 10th Annual Interactive Fiction Competition (2004)

Editorial Reviews

Baf's Guide


If there still were authoring systems' divisions in the IF Competition, Kurusu City would have won the one for TADS 2 games easily (the fact that the rivals were unusually weak in 2004 is a different thing, and certainly not the fault of the reviewed work). As Miki Maeda, a teenage girl, you bid defiance to the robots governing your home city. The overall light-hearted atmosphere of the game resembles that of the well-known Interstate Zero by Adam Cadre, and the town is inhabited by lots of young female NPCs. You're going to encounter enough good puzzles, although the game is somewhat disbalanced in this respect - in particular, the final puzzle provides for an anti-culmination. Besides, Kurusu City is a good deal longer than two hours, which shouldn't stop you from giving it a try outside the Comp.

-- Valentine Kopteltsev

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

I seem to have spent most of my review commenting on how strange and/or incomplete Kurusu City felt to me, so let me finish up by pointing out some well-done parts. There's a nice feature in the game's inventory code which prints out the results of an X ME before printing the inventory on the first time it's used. Subsequently, it just prints the inventory. I thought this worked so well that I'd like to see it become an IF standard. Also, there's a game-within-a-game that serves as an entertaining satire of the medium itself. There's a nice multi-stage puzzle involving gaining a credential, and I found the story interesting enough that I felt sorry when time ran out. Mostly, though, my reaction to Kurusu City was a puzzled shrug.
See the full review

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Member Reviews

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Number of Reviews: 1
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0 of 2 people found the following review helpful:
Not a must-play by any means, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004
Japanese schoolgirls against the robot dictators. The English prose feels strange, but maybe it's just me. Many situations feel a bit random, and the game has hints but lacks a walkthrough. The B-movie robot descriptions are funny, though.

Kurusu City on IFDB

Polls

The following polls include votes for Kurusu City:

Games with a city setting by JonathanCR
I'm interested in games that are set in cities - historical, modern, fantasy, or science-fiction. In particular, games that make you feel that you are in a real, functioning, busy city where life is being lived all around you. Which...

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This is version 3 of this page, edited by Paul O'Brian on 7 April 2008 at 4:10pm. - View Update History - Edit This Page - Add a News Item