Kurusu City

by Kevin Venzke

Science Fiction
2004

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>INVENTORY - Paul O'Brian writes about interactive fiction

I seem to have spent most of my review commenting on how strange and/or incomplete Kurusu City felt to me, so let me finish up by pointing out some well-done parts. There's a nice feature in the game's inventory code which prints out the results of an X ME before printing the inventory on the first time it's used. Subsequently, it just prints the inventory. I thought this worked so well that I'd like to see it become an IF standard. Also, there's a game-within-a-game that serves as an entertaining satire of the medium itself. There's a nice multi-stage puzzle involving gaining a credential, and I found the story interesting enough that I felt sorry when time ran out. Mostly, though, my reaction to Kurusu City was a puzzled shrug.

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3 of 3 people found the following review helpful:
An immensely cruel but otherwise great game about overthrowing robots, June 23, 2019
by MathBrush
Related reviews: 2-10 hours

This is that rare game that is very cruel on the Zarfian scale but otherwise fair. Expect to restart, undo, or restore this game dozens of times. I gave up around 5 or 6 points and after decompiling, but I know at least a few people succeeded.

You play a japanese girl who wants to destroy robots, so you explore a city to undertake various actions (that must be done in a very precise order) to obtain various items, in order to stop the robots.

I'd love to see someone do a full walkthrough of this!

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- Joshua Houk, October 18, 2014

- Sam Kabo Ashwell (Seattle), April 16, 2012

- Felix Pleșoianu (Bucharest, Romania), March 29, 2012

- Grey (Italy), December 25, 2009

- Shigosei, February 19, 2009

- James Hall (UK), November 13, 2007

0 of 4 people found the following review helpful:
Not a must-play by any means, October 31, 2007
by Nusco (Bologna, Italy)
Related reviews: IF Competition 2004

Japanese schoolgirls against the robot dictators. The English prose feels strange, but maybe it's just me. Many situations feel a bit random, and the game has hints but lacks a walkthrough. The B-movie robot descriptions are funny, though.

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- Stephen Bond (Leuven, Belgium), October 26, 2007

- Quintin Stone (NC), October 23, 2007

Baf's Guide


If there still were authoring systems' divisions in the IF Competition, Kurusu City would have won the one for TADS 2 games easily (the fact that the rivals were unusually weak in 2004 is a different thing, and certainly not the fault of the reviewed work). As Miki Maeda, a teenage girl, you bid defiance to the robots governing your home city. The overall light-hearted atmosphere of the game resembles that of the well-known Interstate Zero by Adam Cadre, and the town is inhabited by lots of young female NPCs. You're going to encounter enough good puzzles, although the game is somewhat disbalanced in this respect - in particular, the final puzzle provides for an anti-culmination. Besides, Kurusu City is a good deal longer than two hours, which shouldn't stop you from giving it a try outside the Comp.

-- Valentine Kopteltsev

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