Fail-Safe

by Jon Ingold profile

Science Fiction
2000

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Reviews and Ratings

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3 star:
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Number of Ratings: 111
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- Shchekotiki, June 23, 2011

- katz (Altadena, California), May 25, 2011

- Jonathan Blask (Milwaukee, WI, USA), April 4, 2011

- Squidi, February 27, 2011

- Fredrik (Nässjö, Sweden), February 13, 2011

13 of 14 people found the following review helpful:
Intriguing experiment in player-narrator relation, February 10, 2011
by Victor Gijsbers (The Netherlands)

Fail-safe is a very short SF adventure, containing one big puzzle, some less than stellar (but by no means bad) implementation, and a very brief story. That may not sound like much, and it isn't much. But what makes the piece is how it experiments with the relation between the player and the narrator.

This is impossible to discuss without spoilers, so I suggest you play it before reading on.

(Spoiler - click to show)Fail-safe has an unreliable narrator. Not just that, it has a narrator that actively tries to trick the player (or rather, the narratee) into forming a wrong idea about the world. If she does form the wrong idea, the narratee will take an action that will be great for the narrator but disastrous for herself. The puzzle consists in the player (a) finding out that the narrator is lying; and (b) responding with an appropriate double bluff. Great stuff that I would like to see explored further in a more substantial game.

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- Walter Sandsquish, February 2, 2011

- The Year Is Yesterday (California), December 13, 2010

- Sylvia Storm, November 4, 2010

- Nusco (Bologna, Italy), September 11, 2010

- karcher, July 11, 2010

- Sorrel, July 9, 2010

12 of 16 people found the following review helpful:
Innovative and Polished, July 9, 2010
by Matt Wigdahl (Olathe, KS)

This was one of the first games I played on my return to interactive fiction. I count myself lucky to have picked it first. Fail-Safe is very short, often confusing, and experiments with the player/protagonist relationship in interesting ways. It's a fascinating brief work that really only could work as IF, and when you finish it, you'll want (or in my case, _need_) to play it again. You'll understand when you get there.

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- striker2790 (Highland, IN), June 29, 2010

- schifter (Louisville, KY), May 27, 2010

- Martinellis (California), March 1, 2010

16 of 17 people found the following review helpful:
Suspended's cynical little brother, January 11, 2010
by Mr. Patient (Saint Paul, Minn.)

Completely by accident, I played Fail-Safe in the same week that I played the Infocom classic Suspended. Fail-Safe is essentially Suspended's more cynical little brother. In both games, the PC is immobile and completely dependent on NPCs for sensory input, movement, and manipulating objects. Both are also set in science-fiction worlds where a massive calamity has just occurred, and the PC has to walk the NPCs through repairs that they have trouble describing and can only dimly understand.

Fail-Safe is very short, and as mentioned elsewhere, does not permit saves or restores, which is less painful than it might sound. Once you have figured out the basic plan of the game, you can quickly get back to the part where the crucial decisions are made (and where the game's black humor really shows itself). You'll definitely want to replay a few times to make sure you get all the endings. At one point, there's an unfortunate guess-the-verb problem, but for the most part Fail-Safe is entertaining, well-written, and definitely worth playing.

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- smurfas666 (Klaipeda, Lithuania), January 9, 2010

- Grey (Italy), December 21, 2009

- C.E.J. Pacian (England), November 11, 2009

- Robot Marvin, July 30, 2009

- GDL (Philadelphia, Pennsylvania), July 8, 2009

- Shigosei, May 4, 2009

- Dave Chapeskie (Waterloo, Ontario, Canada), April 14, 2009

- Halcyon, April 12, 2009


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