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Story file (updated)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.
Story file (original)
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Tenth Plague

by Lynnea Dally profile

2011

(based on 21 ratings)
2 member reviews

About the Story

You are thrust into earthly existence to fulfill the tenth and final plague.

Game Details

Language: English (en)
First Publication Date: October 1, 2011
Current Version: Unknown
Development System: Inform 7
IFID: 2670D94E-B0D1-47FE-BC04-A80832058800
TUID: axzhbgr7dn7fba5g

Awards

12th Place - 17th Annual Interactive Fiction Competition (2011)

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Member Reviews

5 star:
(1)
4 star:
(5)
3 star:
(11)
2 star:
(4)
1 star:
(0)
Average Rating:
Number of Reviews: 2
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A point-making biblical game with an interesting protagonist, May 6, 2015
This is a short horror game in a biblical setting. Puzzles are interesting with some good variety.

The game is heavy-handed in its writing. The point seems to be that the author thinks that parts of Exodus are ridiculous and/or disturbing, and has written this game to show how horrifying and deeply wrong God's actions are in this book. This heavy-handedness comes out more in the commentary; the author admits that he toned down the actual game's writing in order to increase the frightening atmosphere.

I have very different beliefs from the author, and I believe that the events in Exodus are mostly historical, with some errors introduced in the manuscript over time; and that the God of Exodus was and is filled with justice and mercy. This obviously affected my enjoyment of the game. But as for puzzles and atmosphere, this game is very well designed.

2 of 4 people found the following review helpful:
The deadliest IF protagonist?, December 7, 2011
by Joey Jones (UK)
Related reviews: IF Comp 2011, short game
Tenth Plague is a competently handled short game- each scenario (other than the final one) is slightly more trickier than the last. There's also a hidden commentary mode, which is a neat feature.

There are only a few problems in the implementation of incidental items that Lynnea probably didn't expect anyone to bother interacting with, and I struggled with finding the wording for at least one of the puzzles, though it was always clear what I needed to do to proceed.

I really liked the small visual elements like the dead locusts on the roof, that hinted at the plagues that had come before. The puzzles were simple enough that the game moved along at a fast pace, which worked well for evoking the swift inevitibility of the plague. One of the strengths of IF, seen clearly here, is that novel game and story premises can be explored.

(As far as ratings go- I take 3 as being 'good', '4' as 'great', and five 'transcendental'. In truth, it deserves at least a 3.5).


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This is version 2 of this page, edited by Edward Lacey on 16 November 2014 at 4:02pm. - View Update History - Edit This Page - Add a News Item