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Competition version.
For all systems. To play, you'll need a glulx interpreter - visit Brass Lantern for download links.

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How to Win at Rock Paper Scissors

by Brian Kwak

2016

(based on 17 ratings)
1 member review

About the Story

The disgrace and humiliation of last year's defeat is behind you. This time, with the help of the gods, you'll win this competition for sure.

Game Details

Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Inform 7
IFID: 3ECBC1D6-9ADD-4928-9E90-6755227B9905
TUID: 9af3dz94zvblmnan

Awards

10th Place - 22nd Annual Interactive Fiction Competition (2016)

Editorial Reviews

The Breakfast Review
It feels a bit austere, perhaps in part because the story is set at a generic high school and therefore carries with it the idea of the functional institution. It's not necessarily a bad thing, any more than a bare white wall is a bad thing for the display of a surrealist painting. I feel that it focusses attention on the task at hand. This isn't, after all, a game in which we're really seeking to understand the protagonist's motivations and their place within the world. They have one idea and one idea only--the game of Rock-Paper-Scissors--and that all-consuming obsession is sufficient characterisation to carry the piece.
See the full review

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Member Reviews

5 star:
(0)
4 star:
(7)
3 star:
(7)
2 star:
(3)
1 star:
(0)
Average Rating:
Number of Reviews: 1
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2 of 2 people found the following review helpful:
A well-polished nugget based on paper, rock, scissors, May 9, 2017
This game is a good example of how you can take just any idea and polish it up into something fun.

The idea (playing paper rocks scissors with crazy consequences) is interesting, but so many other comp parser games had interesting ideas and just failed. There were parser games where no exits were listed, games where only one synonym out of 20 were implemented, games where the writing was incomprehensible, games with big text dumps.

This game, however, hit up all of the important points for basic player enjoyment: adaptive in-game hints, synonyms implemented, standard responses changed, consistent puzzles, etc.

My personal favorite bit was:

">eat phone
You take a big bite out of your cell phone and chew thoroughly.

Okay, you don't actually do that, because that would be dumb."

The writing was a bit sparse, and the story was minimal, but this game still was fun and placed high. Why? Because those pieces of basic player enjoyment are the most important part of a parser game, I believe.

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For your consideration: XYZZY-eligible individual puzzle by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best individual Puzzle in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not...

For your consideration: XYZZY-eligible Puzzles of 2016 by MathBrush
This is for suggesting games released in 2016 which you think might be worth considering for Best Puzzles in the XYZZY awards. This is not a zeroth-round nomination. The category will still be text-entry, and games not mentioned here...

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This is version 4 of this page, edited by Doug Orleans on 22 November 2016 at 3:56pm. - View Update History - Edit This Page - Add a News Item