My Brother; The Parasite

by qrowscant

Familial Horror
2023

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Metaphor Gone Wild, January 4, 2024
by JJ McC
Related reviews: IFComp 2023

Adapted from an IFCOMP23 Review

Title is relevant, I promise.

Summitting Everest, as a concept, has had a weird journey during my lifetime. It used to be shorthand for “The pinnacle of human achievement, technically doable but laughably out of reach for all but a handful of the best of us.” Now it is, “Yet another achievement available to the sufficiently privileged at unjustifiable and ignored social and ecological cost.” It is a flaw of us, as a species, that it still captures our imagination and cannot completely shake that first symbology. Honestly though, isn’t Everest itself at least partially to blame? C’mon, tallest mountain in the world (yeah, lets not get into technical height minutia, this is a rhetorical device)… Tallest Mountain in the world? It was always going to be more symbol than place. You brought this on yourself, Everest.

So Everest as an achievement. The first phase is getting to base camp, which is a nontrivial physical challenge of its own. Climbers, at least responsible ones, often turn back once hitting it. If there weren’t this haunting peak looming behind it, it could conceivably be a celebrated physical challenge of its own. Except, of course, no one would bother EXCEPT for the peak behind it.

MBTP accomplished the enviable feat of getting me to base camp, but could not get me to the summit behind it. It is an interactive novel, decidedly not a game. The entire purpose of the interactivity is to pace the text for dramatic effect. This is a full on legit use of interactivity, and it often works here. I think I have more patience for timed text than most and by and large its employment here was ok, though there were infrequent moments of ‘I’m waiting, story…’ The presentation is very attractive - blurry graphical backgrounds suggesting the protagonist’s lack of engagement with her surroundings were a really nice touch. The portrait art was very appropriate for the story, grounding its specifics around the characters in an unsettling style. The graphically interesting background that set up the post-death conceit nicely conveyed its “sidebar” deployment.

The text presentation was good, adding and replacing text to nice dramatic effect with one exception that really undid a lot of its good work. Probably due to some default browser settings, sometimes the protagonist’s thoughts or observations were rendered in a dark grey against a black background that was ALMOST impossible to detect, and definitely impossible to read. The only way to consume it was to highlight the text with a cursor, which on my browser meant a color palette deeply at war with the words and mood it was trying to build. If a deliberate artistic choice, I can squint and see why it might be made: to force the reader to probe a bit deeper to get into the protag’s head. But between the clumsy mechanics and mood-disrupting colors it was so not worth it. Maybe a cleaner way to get this effect would be a less fussy mouseover that the author could better control color choice? If it was not deliberate, just really, really unfortunate.

Even so, I would say the presentation was an overall positive, just deeply undermined by the dark font choice that made it rougher than it should have been.

The narrative is about a sister, conversing with her (Spoiler - click to show)abusive brother who through interestingly enough reasons has about a week of post-death pseudo-consciousness. The protagonist relives her (Spoiler - click to show)childhood trauma, inflicted by the brother. The early stages of this story really worked for me. Her deeply conflicted feelings, estrangement, guilt, yearning and poisoning relationship with her mother. It pretty sure-handedly got me to base camp, despite the presentation challenges. In particular the protag’s assertions of love felt deliciously like trying to convince herself of something expected but not felt. Base Camp achieved!

There is a summit to this work, and here I think I got lost on the way. My narrative guide suddenly started leaping ahead miles at a time, like some Kryptonian mountain goat, leaps I couldn’t follow and could barely track with my eyes. I’ll focus on two, and they are super spoilery. After the careful step-by-step buildup we are delivered to a wonderfully conflicted emotional place. Looming large over it all was the question of the mother. (Spoiler - click to show)How did she let it get to this place? What is HER culpability? This was kind of ignored by the text, and in fact seemingly exonerated her without examination. How do I make that jump Supergoat? You have to show me that!

The climax of the piece has a different problem. While I can conceivably head cannon the protagonist’s mental state from base camp to summit, so many precise steps are needed to get me there and none of them were documented. “Here we are at base camp, let me tie my shoe, where did you go Supergoat?, holy crap how did you get THERE?” It doesn’t help, I think, that the central mechanism of the post-death conversation is a pretty shaky construct. If it is a hand-waive, that’s kind of ok when it’s just an excuse to enable the conversation. But when it suddenly needs to carry plot load it is way too fragile, evokes way too many mechanical questions it can’t answer, and collapses under the stress. Thank goodness it was not a ladder bridge over a chasm that the guide marched me onto!

Ok I have officially tortured this metaphor into war crime territory. To sum: really capable emotional setup. Super effective graphical presentation, except disproportionately undermined by one sour choice. Took jumps to climax I couldn’t follow. Sparks of Joy for sure, Notable graphic intrusion.

Played: 10/30/23
Playtime: 45min, finished
Artistic/Technical ratings: Sparks of Joy, Notably hard to read
Would Play After Comp?: No, experience seems complete

Artistic scale: Bouncy, Mechanical, Sparks of Joy, Engaging, Transcendent
Technical scale: Unplayable, Intrusive, Notable (Bugginess), Mostly Seamless, Seamless

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2 of 2 people found the following review helpful:
A dark revenant, December 8, 2023
by Mike Russo (Los Angeles)
Related reviews: IF Comp 2023

(This is a lightly-edited version of a review I posted to the IntFiction forums during 2023's IFComp).

I think most people who’ve lost someone close to them have played some version of the bargaining game: imagining what you’d be willing to give up to get one more day, one more conversation, one more hug, with your loved one. It’s a ghoulish pastime, beyond being quite futile – perhaps for the best, there’s no interlocutor out there ready to take up the opposite side of the bet – but it’s nonetheless a positive fantasy; knowing that it’s impossible to obtain something so devoutly to be wished, or at least not for free, our lex-talionis-addled brains heap up sacrifices to make the vision plausible.

Careful what you wish for: in the grim world of My Brother; the Parasite (dig that semicolon), they’ve discovered a microorganism that delivers the unthinkable: once it colonizes a person’s brain, it will spring into action after they die, sending electricity into the brain and reanimating a corpse for four or five days. The person’s still dead, but their corpse lingers on, a talking thing that’s kept around out a vain hope that it can offer closure.

That hope is especially vain for Inez, the protagonist of the game. Her brother has died – choked on his own vomit after one bender too many – but as he luckily was afflicted by the parasite, she’s offered the chance for a series of one-on-one interviews to unpack the many, many layers of trauma he’s inflicted on her over the years. There are some details given, and others withheld, but it’s dark, dark stuff (Spoiler - click to show)(while it doesn’t spell things out, I read the game to imply that he sexually assaulted her at least once), and Inez can’t help but pick her scabs, verbally jousting with the body that used to be her brother in search of something she knows he can’t give.

The writing here is queasy and authentically muddled, and often describes abuse that was inflicted so frequently that it seems to have become almost commonplace:

"You knocked the wind out of me. I collapsed onto the floor, gasping, in tears, trying my hardest to force air back into my lungs. You brought me half a mango as an apology and begged me not to tell Mom."

"My mind, though… There are a hundred, million reminders that set it aflame. There are sounds that make me jump. Phrases that make me sick. Parts I can no longer touch."

The visual presentation matches this dour tone. The graphics – a mixture of portraits and heavily-modified photographs, with some limited, disorienting animation – occupy a range from moody to actively unsettling. There are occasional choices that prioritize vibe over readability, like the use of dark-gray text over a black background, and a few instances of timed text, but I think these are legitimate decisions that work to make the player uncomfortable, giving them the smallest taste of what it’s like to live as Inez does.

The game’s perspective in fact is locked very close into her subjectivity; this is a hothouse-flower of a game, focused overwhelmingly and obsessively on the trauma her brother has inflicted on her. If anything, I found that when the game tries to broaden out from this theme, it hits its few false notes: there’s a repeated suggestion that part of the ill will between the siblings came from competing for their mother’s love, and Inez several times repeats that she loves him and will mourn him. But these claims ring hollow in light of the intensity of the brother’s transgressive hatefulness and Inez’s complementary rage; I just didn’t buy these conventional, psychologized elements, and frankly the game doesn’t need them.

I’m hopefully communicating that this is a deeply unpleasant, but also deeply compelling, work to experience. Inez’s experiences are intense, but suggested with enough subtlety that the player can’t push them safely into the realm of melodrama or schlock horror. For all that it’s a very internal work, the author sets up the plot with care; it progresses from one distinct scene to the next with a clear logic of escalation connecting them. Despite the lack of anything resembling a branching choice, there’s some skillfully-deployed interactivity that means clicking through the various bits of text remains engaging throughout. And the conceit of the parasite is brilliant, because instead of a duel between two people, it’s simply a matter of a single person and a thing, meaning Inez is always in the spotlight and on the hook for the decisions she makes, while her brother is a dead but still-animate sparring partner whose incapacity for moral action is no longer blameworthy.

My Brother; the Parasite didn’t resonate very strongly with my personal experiences; my sibling relationship was complicated as all are, but nothing at all like this. And the emotions it evokes most frequently are ones that are generally alien to my personality. If there were too many games like it in the Comp, I think I’d have a hard time playing my way through it – I certainly needed a break after finishing this one. But it’s a haunting and well-crafted work, and for those who enjoy engaging with darker situations and feelings, it’ll be something very special. For my part, I’m glad to have played it, and glad too to be putting it aside.

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1 of 1 people found the following review helpful:
Dark and heavy game about an abusive brother and a way to speak with the dead, November 22, 2023
by MathBrush
Related reviews: about 1 hour

This is a Twine game with lovingly crafted visuals, using backgrounds, animations, and various techniques like mouseover links, cycling links, etc.

I did something with it that is likely bad for the experience, like people who use online recipes and complain ‘I substituted ground dates for the chocolate and it tasted terrible!’. In my case, I downloaded the file and changed all of the timed text links to have a 0 second timer. Some of the original timers were 6 seconds and it was just agonizing to play.

So my experience may not be the one intended.

The story imagines a world where a common parasite exists that can puppet a body’s nervous and muscular systems after death, allowing corpses to speak and to remember.

Your brother has been found, and you have been called in to talk to him.

The main content of the game is divided between the top layer (you talking directly with the player) and the bottom layer (your memories and feelings about your brother). This is not a happy relationship whatsoever. It implies that your brother was extremely abusive; at first I thought it was sexual abuse, and may be, but physical abuse seems much more likely.

The game is effective in its communication of both the bitter anger after abuse but also the self-doubt. Where the writing is most effective in my opinion is that it contrasts scenes of deep hatred and unhappiness with scenes of love and affection. The variation in emotion and tone gives a much stronger gravitas to the scenes of pain and violence.

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3 of 3 people found the following review helpful:
The length taken to get closure..., November 22, 2023
by manonamora
Related reviews: ifcomp

My Brother; The Parasite is a raw horror highly stylised kinetic piece, which you are a woman looking for closure after her brother’s passing. Given a second change to talk to him thanks to a parasitic procedure, this speculative piece of fiction explore family trauma and processing grief.

This game is intense. It is incredibly emotionally charged, not just from the gruesomeness of the brother’s death or the description of its corpse coming back to life, but through the hints of unprocessed past trauma (between both siblings, and their mother). The story told through minimal descriptions and bare dialogue punches your gut at every turn. What is supposed to be a tool to process grief and find closure becomes another knife plunged and twisted into the wound. It hurts, but you can’t take it out or you’d die. It hurts, but if you look away and don’t confront it, you’d never find peace.

You have a feel that something is not quite right from the beginning, but it is hard to say whether it is due to the character feeling grief or something bleaker is afoot. The visuals are graining, with most of their colours washed out; some are slightly animated, with tears falling down their face, or the slight breathing movement of the corpse, or the uninterruptable thoughts glitching in the background, or the slight changes in portraits between passages… every element on the page has a purpose - which is to keep your eye on the screen until it’s all over.

Something that struck me with this entry was how the tension built from the start. It kept building and building as you go through the game, leaving you little reprieve or a moment to catch your breath. If the game could send scent, it would try to overwhelm all your senses. And the tension starts small, with a little bit of uh, something feels weird… but becomes uncomfortable, with confronting the corpse of your loved one, confronting harsh truths… and quite bleak, with the realisations of your past, of your present, of your future… and honestly quite creepy if you think too long about about it… and then oh no, oh god, everything is going wrong, are we going to die?!?!?

Though I understand the stylistic choices made in this game, and was warned with the eyestrain in the blurb, I found the font size and low-contrast colours text (especially the greys) quite hard to read. It required a little bit of changing the size on my browser and zooming in to be able to read comfortably.
would be lovely if it was a tad more accessible.
There were also some instances were the timed text and images made me wonder whether I forgot to click on something or whether my internet wasn’t working right. I didn’t mind it when the game would use a “loading” passage to change the background, but was quite confusing with the drawer bit (I also couldn’t see the 4th object in that passage, clicked at random on the page…). Maybe a bit of a shorter length for the timed text…

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7 of 7 people found the following review helpful:
Memorable, gripping and full of anguish, October 7, 2023
by AKheon (Finland)
Related reviews: IF Comp 2023, Twine, horror, choice-based

My Brother; the Parasite is a choice-based IF by growscant, published during the IFComp 2023. It's about a complex yet painful sibling relationship between a woman and her deceased brother (Spoiler - click to show)who still lingers in a pseudo-alive state thanks to a strange parasitic disease.

The game has been made on Twine, and it makes extensive use of self-made graphics. The visual style is quite polished, yet it has a certain rawness to it that suits the disturbing tone of the story. As one minor technical fault, it seems Twine can't change images on the screen completely seamlessly, resulting in small "loading times" when scenes and images change. Or could it just be my browser?

This is a very narrative-focused IF without much real interactivity besides clicking links to progress in the story. Timed text adds its own bumpy and unpredictable feeling to the game flow, and hyperlinks are also used in some different ways here and there for variety. Other than that, there isn't much else to talk about the gameplay.

The story itself is highly emotionally charged. The protagonist has to face the reality of her abusive brother's death and make sense of the mixed emotions that are brewing inside her. (Spoiler - click to show)The parasite adds an interesting twist to the storytelling. Although tonally the story is very much about pent-up emotion, like a prolonged, regretful, angry rumination about things the protagonist wishes she could've resolved with her brother while he was alive, in a sense the brother is still around and actually becomes a physical threat in some scenes. In this regard, you could read the story as being a kind of a cross between family drama and zombie fiction, or consider the parasite as a strictly symbolic storytelling device - it seems to work either way.

The writing is quite good in my opinion. The prose is usually compact and restrained, but it has a few more freely flowing and poetic moments when the situation calls for it. The forlorn small town setting is brought to life with some good worldbuilding detail too. It definitely feels like more than just character drama happening inside a vacuum.

Overall, I thought My Brother; The Parasite was memorable, gripping and full of anguish. Although I personally prefer IF with a bit more interactivity, as a story it was worth experiencing.

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1 of 1 people found the following review helpful:
IFComp 2023: My Brother; The Parasite, October 7, 2023
by kaemi
Related reviews: IFComp 2023

So easy to hate. Orients your entire world. Gives you something to hold onto as you slowly lose everything. Because it’s deserved. Because you know what it is to suffer undeserved, so you have to believe in, if not justice, simply gravity, inescapable crushing weight sucking us all down. So easy to hate, because you no longer trust love, that there is even such a thing, colorless gaze of simply decay, nothing behind it but parasites.

They found your brother, “A bloated, rotting corpse. A parasite-ridden body. A centerpiece for nightmares. I’m sure you have enough of those already, her eyes say. When was the last time you felt safe in your own skin?” How you’ve, not always, you can’t stop thinking about then, known him. How you’ve snapped pencils in your hand wishing he would see in the mirror. How you’ve shocked awake at midnight. What you’ve wanted to drown, that there may emerge some part of your soul not sunken. “I don’t have to do this. I can go home right now, call the station and tell them to cremate the body. It’s not my fault he’s gone. / And I don’t need closure. I need him scrubbed from my memory with bleach and steel wool.” Don’t need closure, don’t need closure, need to believe there is a me that can still open up…

Looking at him, no, the text corrects you, the body, “There should be nothing left but venom.” But you want to be more than venom! You were never like this, you have never liked this. What if it is true that in the revulsion there is pity, in the hate there is, there is, what it overwrote, what you want to cherish like honesty, “Because I do miss you, but not you, I miss the part of you that taught me how to tie my shoes or drive a car. I miss when you were sweet to me. When you pretended to be. / And it’s not a question of mourning. Because you’re my brother. I’ll always mourn you, there will always be a piece of me that’s missing now that you’re dead. Maybe that means you aren’t dead at all. / And it’s not a question of love. I love you more than anything and anyone in this world. It’s unconditional. It’s maddening. I wish I could rip out the love I have for you.” Because at the end of the cycle of crying, your body loosens, your breath deepens, you remember the, you’ve forgotten it felt like this, desire to embrace, to love through the.

Because everything else is buried, why must you this inclination? Why is there never a gone that hurts you less than everyone else? Just because we desperately want to go doesn’t mean we want everything to go, just like that. “Age 18. I’d gotten accepted into a big name university, scholarship and all. My chance at freedom. (Three months earlier, Mom got diagnosed with lung cancer. You argued we both needed to be there to support her. And maybe if things were normal and nice, I would’ve agreed. But they weren’t, so I didn’t.) / She died before I could visit, so I never did. If I never come back, she’s not really dead. / (Well, I’m here now. I took too long and now everyone but me is gone, but I’m here.)” You are here, and everybody else just leaves, how is it fair they keep taking part of you to the grave, yet you still remain haunted by all you cannot, will not bury.

Not closure, but a shoulder, that tears might bloodlet in the warmth, keep your blood from freezing over. Because it keeps freezing over. Because it is so easy to hate, gives you someone to hold onto as you slowly lose everything. “He is dead. I am no less alone.”

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