Home | Profile - Edit | Your Page | Your Inbox Browse | Search Games   |   Log In

Download



Story File
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
Play online
This is a pseudo-format used to represent download adviser records that apply to multiple formats.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to downloadable files
All updates to this page

Awakening

by Pete Gardner profile

Horror
2009

Web Site

(based on 8 ratings)
2 member reviews

About the Story

Awakening on the ground next to an open grave, you have no recollection of how you came to be there. Do you investigate the nearby church and graveyard, or leave well enough alone?

Game Details

Language: English (en)
First Publication Date: October 31, 2009
Current Version: 1
License: Freeware
Development System: Inform 7
IFID: EEC18808-3427-49D3-B517-1A4D86A9EA19
TUID: 7w4byew43sgkwj2

Awards

1st Place - Saugus.net Halloween Contest 2009

Tags

- View the most common tags (What's a tag?)
(Log in to add your own tags)

Member Reviews

5 star:
(0)
4 star:
(0)
3 star:
(7)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 2
Write a review


5 of 6 people found the following review helpful:
A Taste of Shadows, December 26, 2009
by AmberShards (The Gothic South)
Awakening is a fair effort, and the first effort (to my knowledge) by Pete Gardner. Giving away the plot would give away the game, but let's just say it's a believable -- in the horror genre anyways -- amnesia scenario. Don't let that scare you off, though. The game has a dreary atmosphere and a few puzzles that compensate.

Also, Awakening is a short game. Most players should be able to finish in under 30 minutes; and 30 minutes feels just about right. If it was any longer, it would seem forced.

As far as mechanics go, some important details aren't clued well. Disambiguation problems crop up (especially when entering places). A rather nasty bug late in the game allows you to put the game in an unwinnable state. This area is the game's weakest.

Despite the dreary atmosphere, Awakening didn't really resonate emotionally. The areas that it paints will stay with you, but you'll remember them as you do a house tour and not as a story. The lack of NPCs may be also to blame here.

On the whole, it's a fair game for a first effort. If you've got a few minutes on a rainy day, check it out.

4 of 6 people found the following review helpful:
Rise From Your Grave, December 8, 2009
by TempestDash (Cincinnati, Ohio)
This is a relatively straightforward game designed to deliver a particular atmosphere rather than a unique gameplay experience. Since this game was part of the 2009 Saugus.net Halloween Ghost Story Contest, you can probably imagine what that atmosphere is. On the whole, it succeeds in its endeavor.

The player finds himself waking from a muddy grave in the middle of a torrential downpour. Darkness and gloom permeate the environment and force the player to proceed towards the only light that can be seen. The player suffers from amnesia and can’t seem to figure out who he is or, for that matter, what he is. Much of the game is spent lumbering around the dozen or so rooms looking for some way of clearing the fuzziness from his brain. Actually accomplishing that task depends on whether or not, by the time you reach that which you desire, you’ve figured out (in a meta-sense, the PC remains in the dark) what you really are.

More directly: (Spoiler - click to show) It’s apparent from early on in the game that you are undead. If rising from a grave in the opening text doesn’t do it for you, the recurring reminders that you seem to be dying inside your cold body makes it pretty plain. But which form of undead remained a question for me up until you encounter another person. The game indicates that this NPC is ‘alive with life in the way you are not’ and then continues the constant reminders that you are incredibly thirsty. All attempts to drink either the bottle of alcohol or the NPC itself are refuted, however, because the proper command is ‘bite’. While this method of drinking blood is very common in vampire myths, the game itself never hints in any way that a ‘bite’ command is implemented.

I only got stuck once in the game, and that was plainly my fault as I missed an exit description in a room in which I wasn’t expecting to have additional exits. Otherwise, this game is pretty enjoyable. Great atmosphere, easily decipherable puzzles, and a somewhat interesting method of NPC control that fit very well into the ‘story’, for what it is. No real bugs to speak of, either, though I didn’t spend a lot of time hammering on it. Took me near an hour to figure out because of my aforementioned ignorance, but I’d say a more observant person could finish this off in ten to twenty minutes.




This is version 2 of this page, edited by Pete Gardner on 15 January 2010 at 2:03pm. - View Update History - Edit This Page - Add a News Item