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edifice.z5
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
edifice.z5
original competition entry
For all systems. To play, you'll need a Z-Machine Interpreter - visit Brass Lantern for download links.
edifice.rec
Walkthrough (with lots of extraneous commands)

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The Edifice

by Lucian P. Smith

Historical/Science Fiction
1997

(based on 37 ratings)
3 member reviews

About the Story

"Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice."
[--blurb from The Z-Files Catalogue]

Game Details

Language: English (en)
Current Version: Release 2
License: Freeware
Development System: Inform 6
Forgiveness Rating: Polite
Baf's Guide ID: 78
IFIDs:  ZCODE-1-970930-7E1C
ZCODE-2-980206-07C1
TUID: 4tb9soabrb4apqzd

Awards

Nominee, Best Game; Winner, Best Puzzles; Winner, Best Individual Puzzle; Nominee, Best Individual NPC - 1997 XYZZY Awards

1st Place - 3rd Annual Interactive Fiction Competition (1997)

Editorial Reviews

Baf's Guide


Starting as an early anthropoid, you find a mysterious stone structure that leads you to three crucial moments in the development of humanity, from tool use to the domestication of animals. Good prose, reflective of differing perceptions at the various levels of development. Satisfying puzzles, including one of the best and most interactive ones I've ever seen. The original release is quite buggy, so get the latest version.

-- Carl Muckenhoupt

>VERBOSE -- Paul O'Brian's Interactive Fiction Page

One section of the game in particular I found really remarkable. [PLOT SPOILERS AHEAD] On the second level of the edifice, you find yourself as a very early human, living in a family unit in the woods. Your son has a fever, and to cure him you must find the Feverleaf, which can be made into a healing tea. However, no Feverleaf seems to be available anywhere, until you stumble across a Stranger. Unsurprisingly, however, the Stranger does not speak your language, and so you are faced with a problem of communication. The game does an incredible job with simulating this situation. I was astonished at the level of realism which this character was able to achieve, and at the care that must clearly have gone into fashioning this interaction. I've rarely seen such a thorough and effective establishment of the illusion of interactivity. The Stranger did not of course respond to English words in understandable ways. However, you could point to objects, or speak words in the Stranger's language, and gradually the two of you could arrive at an understanding. It was an amazing feeling to be experiencing this kind of exchange in IF... I really felt like I was learning the Stranger's language. It will always remain one of the most memorable moments of this 1997 competition for me.
See the full review

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Member Reviews

5 star:
(10)
4 star:
(20)
3 star:
(6)
2 star:
(1)
1 star:
(0)
Average Rating:
Number of Reviews: 3
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13 of 13 people found the following review helpful:
The best single puzzle I've played, October 16, 2007
Edifice is a short game that takes the player through the various stages of development of human civilization. The game stands out because it has the best puzzle I've seen in any game so far. The writing is solid but unremarkable, and the other puzzles are good, but the language puzzle is by far the reason to play the game.

In Edifice, the player begins as a caveman, and is faced with a puzzling edifice. The player must teach the caveman to use basic tools, to open a door in the edifice. Inside, there are stairways taking the player up to different levels, each one of which takes him to a new stage of the development of civilization. In each stage, he must advance the state of civilization by solving a certain puzzle that teaches his character how to do something.

The puzzle that makes the game is the language puzzle, in which the player must learn to communicate in the foreign language of an NPC. It is hard to describe, without giving spoilers, why this puzzle is so much fun, but I've found that it's simply the most satisfying puzzle of any game I've played.

2 of 4 people found the following review helpful:
An awesome time travel game, August 21, 2009
Wonderfully put together, with a feel to it that reminds me of a combination between civilization, the intro of 2001, and an exploration game...this masterful work of IF charts your prehistoric exploration of a large black stone monolith, which leads throughout time and space. To say more would give away the plot, but the game has several endings and is very satisfying.

1 of 3 people found the following review helpful:
Good concept, mediocre execution, August 23, 2009
The Edifice has you participate/spectate a few events occurring along the timeline of evolution of an anthropoid species (presumably, (Spoiler - click to show)Australopithecus, Homo Erectus, Neanderthal (?), and finally Homo Sapiens). It's an interesting conceit, and one segment has a particularly interesting puzzle in which you piece together a stranger's language... but in practice, it's just a little too clumsily put together, and somehow the emotional connection just never quite clicked for me.

If you want to try it without referring to the walkthrough, be aware that Edifice will expect some rather non-clued and non-standard language (for IF) in places.

If you enjoyed The Edifice...

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Recommended Lists

The Edifice appears in the following Recommended Lists:

Xyzzy "Best Individual Puzzle" winners by Nusco
All the games that won the Best Individual Puzzle award, year by year. I'll avoid giveaway spoilers in my comments, but I'll still comment on the type and difficulty of the puzzle. I'll describe the puzzles by my own categories. A puzzle...

Danielle's Classic IF List by Danielle
Traditional adventure games, filled with happy puzzles. Only thing is, you don't need a fancy video card to see the great graphics. Instead, just add imagination.

Word-play games by Emily Short
Games where the text of the game is part of the puzzle.

Polls

The following polls include votes for The Edifice:

No map necessary by Divide
Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need...

Outstanding individual puzzles by Jeremy Freese
I'm interested in examples of excellent individual puzzles in IF. In other words: not 'Spider and Web' so much as 'getting out of the chair' in 'Spider and Web'

Bound by human frailties??? by Stickz
I'm looking for games where the PC is faced with needs like eating, sleeping, and thirst. Unusual inventory limitations. Things that make them appear a little more human.




This is version 7 of this page, edited by Divide on 16 September 2009 at 12:48am. - View Update History - Edit This Page - Add a News Item