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About the Story"Something new in your everyday hunter-gatherer routine: where did this strange edifice come from? Dare you enter and explore the secrets of this... thing, or do you try to face your enemies? Like you have a choice."[--blurb from The Z-Files Catalogue] Game Details
Language: English (en)
Current Version: Release 2 License: Freeware Development System: Inform 6 Forgiveness Rating: Polite Baf's Guide ID: 78
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Awards
Nominee, Best Game; Winner, Best Puzzles; Winner, Best Individual Puzzle; Nominee, Best Individual NPC - 1997 XYZZY Awards
1st Place - 3rd Annual Interactive Fiction Competition (1997)
Editorial Reviews
Baf's Guide

-- Carl Muckenhoupt
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
One section of the game in particular I found really remarkable. [PLOT SPOILERS AHEAD] On the second level of the edifice, you find yourself as a very early human, living in a family unit in the woods. Your son has a fever, and to cure him you must find the Feverleaf, which can be made into a healing tea. However, no Feverleaf seems to be available anywhere, until you stumble across a Stranger. Unsurprisingly, however, the Stranger does not speak your language, and so you are faced with a problem of communication. The game does an incredible job with simulating this situation. I was astonished at the level of realism which this character was able to achieve, and at the care that must clearly have gone into fashioning this interaction. I've rarely seen such a thorough and effective establishment of the illusion of interactivity. The Stranger did not of course respond to English words in understandable ways. However, you could point to objects, or speak words in the Stranger's language, and gradually the two of you could arrive at an understanding. It was an amazing feeling to be experiencing this kind of exchange in IF... I really felt like I was learning the Stranger's language. It will always remain one of the most memorable moments of this 1997 competition for me.
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Member Reviews
| Average Rating: ![]() Number of Reviews: 3 Write a review |
The best single puzzle I've played, October 16, 2007Edifice is a short game that takes the player through the various stages of development of human civilization. The game stands out because it has the best puzzle I've seen in any game so far. The writing is solid but unremarkable, and the other puzzles are good, but the language puzzle is by far the reason to play the game.
In Edifice, the player begins as a caveman, and is faced with a puzzling edifice. The player must teach the caveman to use basic tools, to open a door in the edifice. Inside, there are stairways taking the player up to different levels, each one of which takes him to a new stage of the development of civilization. In each stage, he must advance the state of civilization by solving a certain puzzle that teaches his character how to do something.
The puzzle that makes the game is the language puzzle, in which the player must learn to communicate in the foreign language of an NPC. It is hard to describe, without giving spoilers, why this puzzle is so much fun, but I've found that it's simply the most satisfying puzzle of any game I've played.
An awesome time travel game, August 21, 2009
Good concept, mediocre execution, August 23, 2009If you want to try it without referring to the walkthrough, be aware that Edifice will expect some rather non-clued and non-standard language (for IF) in places.
If you enjoyed The Edifice...
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People who like The Edifice also gave high ratings to these games:The Space Under the Window, by Andrew Plotkin
A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]
| For a Change, by Dan Schmidt "The sun has gone. It must be brought. You have a rock." [--blurb from Competition '99] |
| Savoir-Faire, by Emily Short The beautiful life is always damned, they say. As for you, you've overexpended yourself: fifteen years of prominence, champagne, carriage rides in the Tuileries, having your name whispered behind manicured hands, getting elegant... |
Recommended Lists
The Edifice appears in the following Recommended Lists:Word-play games by Emily Short
Games where the text of the game is part of the puzzle.
Polls
The following polls include votes for The Edifice:Outstanding individual puzzles by Jeremy Freese
I'm interested in examples of excellent individual puzzles in IF. In other words: not 'Spider and Web' so much as 'getting out of the chair' in 'Spider and Web'
No map necessary by Divide
Pieces which can be fully enjoyed without drawing map, ideally without taking any notes whatsoever. Ones which you could play on a bus, on a break, laying on bed, etc. with nothing but a portable player. Games for which you don't need...
This is version 7 of this page, edited by Divide on 16 September 2009 at 12:48am. - View Update History - Edit This Page - Add a News Item
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