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About the StoryDr. Taylor's looking worried. Dr. Kurner's looking exhausted. Zak is grinning with glee. Today is the big day, and you're about to try out the crowning experiment of your life, and in AtlantisLab's chequered history. It's just a shame that it's not going to work. And you're unlikely to stay alive through the consequences. TILL DEATH... and then some.
Nominee, Best Game; Nominee, Best Writing; Nominee, Best Story; Nominee, Best Individual Puzzle - 2002 XYZZY Awards
2nd Place overall; 1st Place, Miss Congeniality Awards - 8th Annual Interactive Fiction Competition (2002)
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
So we're talking about a pretty phenomenal game, here. In fact, almost depressingly so, given that I'm an entrant this year and TDMAMOOM is miles better than my game. It's not perfect, mind. I found a few spelling and grammar errors, and there were times I wished for clearer descriptions of events and objects. But those flaws are minor and cosmetic, and they do nothing to change the fact that this is a damn good game. Bravo.
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Life after death after death after death...mid-length puzzle game, February 3, 2016
The game is vaguely futuristic, somewhat like Walker and Silhouette. It gave me several laugh-out-loud moments.
This game was nominated for Best Game, Best Writing, Best Story, and Best Individual Puzzle. The puzzle it was nominated for was discovering a password, and is one of those 'to get A, you need B. So you get B, but first you have to do C, which you must have D to make sense of'. It is very, very fun, although I couldn't do step 'D' (whichever step that was).
The plot reminded me of a lot of TV shows going on right now where the protagonists is partly dead or partly alive.
Featured on Radio K #2, April 28, 2015
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