Bad Machine

by Dan Shiovitz profile

Science Fiction
1998

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Baf's Guide


This is one of those games that you just have to see to understand. There's nothing else quite like it, although Michael Berlyn's Suspended bears some similarities. In a vast, hivelike robotic factory, a malfunctioning machine struggles to avoid being being captured and reprogrammed. All text is in a pseudo-computery style, heavy on punctuation and mixed with error messages and line noise, and the main challenge is to figure out how to interpret the information you're given. (People using text-to-speech software might find this insurmounable.) Warehouse IV is full of activity even when you just wander around, so figuring out how things work and how to interact with them is your second challenge. Even when you have that knowledge, logistics can be sticky. Multiple paths lead to very different conclusions, all of which are somewhat anticlimactic. I'd recommend this one especially for techies, particularly if they're into Lego Mindstorms.

-- Carl Muckenhoupt

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