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About the StoryA distressing episode in the life of Rinaldo di Gorgonzola.
Entrant overall; 3rd Place, Best Writing - ParserComp 2015
These Heterogenous Tasks
Petty fop in a Varicella-ish modern-Renaissance-Italy
I got numerous moments of glee from this, and this is obviously the work of a capable writer. Itís a bit haphazard in some ways, though, and feels like more of a snapshot than a story.
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A brief, well-written light horror about staying the night in a haunted house, May 8, 2016
This game is divided into a couple of parts, the first of which is figuring out just what is going on. The game has three inventories, including one for things worn and one for memories.
The memory mechanic works well for me, as does the big last puzzle at the end.
Overall, this is a light treat, lasting 15 minutes or less. The writing is very descriptive and gameplay is definitely polished.
Small game with amusing details and straightforward (if fiddly) puzzle, December 18, 2015
There was deeper story than I'd expected, delivered in an unexpected way. I certainly liked how the memories telescoped out and were treated as an inventory object, a la Lime Ergot. The writing is half jocular, half dignified and retains the air of quiet amusement through the game.
The one puzzle in the game is made out of very many small moving parts; I found myself picking up and dropping a lot of things. In itself, this isn't necessarily a bad thing, especially since the puzzle itself was relatively straightforward. It was just that, without implicit actions, the game became repetitive.
Six Gray Rats has a simple enough story with an uncomplicated puzzle. Despite my little grouse, it was still entertaining, even if not absolutely memorable.
Simple, slightly perplexing, and ultimately fun, March 1, 2015
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This is version 9 of this page, edited by CMG on 27 March 2016 at 1:40pm. - View Update History - Edit This Page - Add a News Item